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Crubcast #43 Audio Version

This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). It's a good ep! I'll say it!

SHOW NOTES

We mention a lot of AAA major games in this episode, but also talk some about Penny's Big Breakaway. Here's a link if you don't know what it is:

https://store.privatedivision.com/game/pennys-big-breakaway 


CHAPTERS

00:00 Intros and check-ins

01:06 What is this podcast

01:57 Setting up the topic + FF7 Rebirth impressions

13:28 Discussing the old "dollar per hour of entertainment" talking point

20:44 The problem with Linear vs. Open as a discussion

25:59 How Penny's Big Breakaway comes across weirdly at first

30:40 A different way to look at the main topic

33:36 What really grinds Kevin's gears

42:36 Why major game publishers should be less concerned about audience demands

44:21 It's time to talk about Star Fox 0 more

51:56 MykonosFan's Patreon Question of the Week

Crubcast #43 Audio Version
Crubcast #43 Audio Version

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