This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). It's a good ep! I'll say it!
We mention a lot of AAA major games in this episode, but also talk some about Penny's Big Breakaway. Here's a link if you don't know what it is:
https://store.privatedivision.com/game/pennys-big-breakaway
00:00 Intros and check-ins
01:06 What is this podcast
01:57 Setting up the topic + FF7 Rebirth impressions
13:28 Discussing the old "dollar per hour of entertainment" talking point
20:44 The problem with Linear vs. Open as a discussion
25:59 How Penny's Big Breakaway comes across weirdly at first
30:40 A different way to look at the main topic
33:36 What really grinds Kevin's gears
42:36 Why major game publishers should be less concerned about audience demands
44:21 It's time to talk about Star Fox 0 more
51:56 MykonosFan's Patreon Question of the Week