Sin City: last look
Added 2025-07-07 23:18:42 +0000 UTCHey all! After almost 8 months in production, I'm happy to share with you a project that now spans 50+ pages: Sin City!
The gates open wide, and noise rushes out in a wave: laughter, giggling, shouts and yells. People of every color and creed mingle freely: some tower above the crowd, while others dart underfoot and disappear. The street is lined with stalls exhibiting fantastical potions and charms: "guaranteed to delight and tease," one promises. Past it a large-proportioned woman wobbles, calling out, "the finest ladies! The finest men! And all the rest!" The crowd parts like a wave around the tall statue of a gorgeous woman standing in a fountain: water trickles down from underneath her skirt, tracing her marble thighs. "The city of sin!" a jester shouts as they cartwheel along the edge of the fountain. "Come see a play! Come BE the entertainment!" The jester bends over and pulls down their pants to reveal two pale, pink cheeks—then sprints into the crowd, laughing, soon lost among the rest of the madness.
Sin City is a location module designed to be dropped into any setting, country or location in a fantasy campaign. It serves well as a one-off vacation spot or as a place your players will love to come back to again and again! Sin City is more than just a blank slate with tables and names--it's a living, breathing, interactive location with ongoing quests, detailed NPCs, and events that bring everyone together. How your players interact with the city will shape its future--or maybe lead to its slide into depravity!
This is what the supplement looks like before layout changes to make everything line up nicely and before any illustrations are added. The majority of the content is final, though if you notice anything amiss or you have some recommendations I'm happy to hear them! As soon as everything gets polished up, this'll be on its way to the printers. Metaphorically.
Thanks, all! I hope you like it!