00:00 What's up with difficulty in games?
08:34 Starting games on Hard difficulty
13:16 Why should games be difficult?
33:32 Design versus designing for difficulty
40:50 Harsh realities of game development
46:28 Guides and completionism relating to difficulty
55:54 Games that use difficulty as a narrative tool
1:09:24 RACROX's Crubscriber Question of the Week
Path of Exile's skill tree, mentioned later in the show:
https://www.pathofexile.com/passive-skill-tree
Here's some of the games we mentioned that you may be curious about:
Cyberhook: https://store.steampowered.com/app/1130410/Cyber_Hook/
Selaco (disclosure, Trav edited their launch trailer): https://store.steampowered.com/app/1592280/Selaco/
Another Crab's Treasure: https://store.steampowered.com/app/1887840/Another_Crabs_Treasure/
Path of Exile skill tree: https://pathofexile.fandom.com/wiki/Passive_skill
Lisa: https://store.steampowered.com/sub/77828/