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Crubcast #56 Audio Version

CHAPTERS

00:00 What's up with difficulty in games?

08:34 Starting games on Hard difficulty

13:16 Why should games be difficult?

33:32 Design versus designing for difficulty

40:50 Harsh realities of game development

46:28 Guides and completionism relating to difficulty

55:54 Games that use difficulty as a narrative tool

1:09:24 RACROX's Crubscriber Question of the Week

SHOW NOTES

Path of Exile's skill tree, mentioned later in the show:

https://www.pathofexile.com/passive-skill-tree

Here's some of the games we mentioned that you may be curious about:

Cyberhook: https://store.steampowered.com/app/1130410/Cyber_Hook/

Selaco (disclosure, Trav edited their launch trailer): https://store.steampowered.com/app/1592280/Selaco/

Another Crab's Treasure: https://store.steampowered.com/app/1887840/Another_Crabs_Treasure/

Path of Exile skill tree: https://pathofexile.fandom.com/wiki/Passive_skill

Lisa: https://store.steampowered.com/sub/77828/

Crubcast #56 Audio Version
Crubcast #56 Audio Version Crubcast #56 Audio Version Crubcast #56 Audio Version

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