Iron Shell 1.1
Added 2022-01-05 07:17:08 +0000 UTCIs this some kind of joke? If you are who you are claiming to be, you'd be on several top-level Ministry wanted lists.
Download Link: https://github.com/TechpriestEnginseer/solid-winner4/releases/download/1.10/Iron.Shell.zip
Forum: https://fractalsoftworks.com/forum/index.php?topic=18297


Patch Notes
This patch is NOT save-game compatible.
Campaign Changes
- Operation World Above now targets Hana Pacha again.
- Fixed where Operation World Above did not reward you the right amount of credits which almost resulted in bankruptcy.
- When having Shadowy Industry, base invasion mission has somewhat of a failsafe to prevent being canceling.
- Custom Contacts added from Iron Shell are automatically developed.
- Playing on Nexerelin's hard mode reduces most tax credits you can earn by 50%.
- You now have to be commissioned to receive payroll tax credits.
- Iron Shell's Custom Production Contract now requires you to be friendly (from welcoming).
- Iron Shell's Surplus Ship Hull now requires you to be welcoming (from friendly).
- Fixed Contact Extraction not letting you recruit the Contact for a story point.
- Doing a Valorous start will find the ship to be badly damaged... (perhaps completing a certain mission will resolve this).
- Added 1 portrait

Hullmod Changes
- Fixed Avartia's CTD issue
- Aquila's Damage Bonus decreased from +15% to +10%.
- You can now use Shield Shunt with Valorous and Vengeance (if you were into that).
- Microforge no longer reloads when high fluxed, overloaded, or venting. (Progress does not reset).
- Microforge's reload timer decreased from 60/45 to 55/40
Ship Changes
- Audacious (XIV): Fleet Point decreased from 12 to 11.
- Audacious (XIV): Hull Integrity increased from 3500 to 4000.
- Audacious (XIV): Armor decreased from 675 to 650.
- Audacious (XIV): Flux Capacity decreased from 7500 to 6000.
- Audacious Relay shield/speed bonus increased from +15% to +25%.
- Audacious's slots except for its rear changed from turret to hardpoint (less recoil, more weapon hitpoint).
- Updated Audacious artwork.
- Courageous's medium ballistic slot changed from turret to hardpoint (less recoil, more weapon hitpoint).
- Courageous's mass increased from 200 to 250.
- Courageous's hull integrity increased from 1800 to 2000.
- Courageous's ship system changed from Jump Thruster to Stormbringer (Termination Sequence but High Explosive).
- Champion (XIV): Fleet Point increased from 15 to 18.
- Updated Courageous artwork.
- Endeavor (XIV): Armor increased from 1000 to 1100.
- Added low-tech fast cruiser, the Eradicator (XIV): Comes supplied with a mini-microforge with missile slots swapped to composites.

- Flagellator (XIV): Hull integrity increased from 4000 to 4286.
- Updated Indomitable artwork.
- Indomitable's small missile slot changed from turret to hardpoint (less recoil, more weapon hitpoint).
- Indomitable (XIV): Fleet Point increased from 15 to 18.
- Indomitable (XIV): Shield upkeep decreased from 0.55 to 0.45.
- Added low-tech battlecarrier, the Mora (XIV). Acts as the frontline support of the Iron Shell. It won't have its damper field like its decommissioned variant, but it's just as strong in its own creative support style. Courtesy of Princess Nia Tahlan

- Skysplitter (XIV): Fleet Point increased from 25 to 27.
- Tyrant (XIV): Fleet Point increased from 25 to 27.
- Valorous's Gunblade no longer has nerfed Light Assault Guns (it fired slower)
- Vengeance (XIV): Fleet Point increased from 16 to 17.
- Vengeance (XIV): Hull integrity increased from 6500 to 9000.
- Vengeance (XIV): Armor decreased from 1300 to 1100.
- Vengeance (XIV): Flux capacity decreased from 11750 to 11000.
- Fixed Valorous's bug involving CTD or something.
- Vengeance and Valorous can no longer reflect certain mines.
Ship System Changes
- Stormbringer introduced: Ignites one of the Gunblade drones to deal 1000 High Explosive and 250 EMP damage. Usable on the Courageous.
- Rampage Drive's Damage Reduction reduced from 90% to 85%.
- Rampage Drive's ram damage reduced from 2500 to 1500 for Destroyers.
- Rampage Drive's ram damage reduced from 2500 to 2250 for Cruisers.
- Rampage Drive AI avoids ramming into allies and kindly asks them to move out of the way first.
- Vengeance's Parry Shield Bonus increased from 25% to 30%.
- Revengeance and Zandatsu AI improved to account for EMP damage.
- Second Wind now has a 0.5s delay before applying its effect.
Variant Changes (Does anyone even read this)
- Support Courageous loses 5 vents, and flux distributor in exchange for 3 capacitors, and Hardened Subsystem.
- Standard Courageous rework from sustained frigate to burst frigate.
- Elite Courageous loses Hardened Shields in exchange for 2 capacitors and Extended Shields
- Standard Champion lost its Hardened Shield for more flux capacitors as well as swapping its mjolnir cannon for hellbore cannon.
- Standard Indomitable loses Hardened Shields and 3 capacitors in exchange for Expanded Missile Racks.
- Assault Indomitable swaps Mjolnir Cannon for Mark IX Gauss
- Missile and Elite Indomitable gain 3 capacitors.
- Some Endeavor, Tyrant, Audacious, and Vengeance all got capacitor buffs for obvious reasons.
Weapon Changes
- Barretta Flechette Cannon: Direct Armor Reduction damage decreased from 250 to 200.
- Celestial's Aster: Firing delay increased from 10 to 11.
- Celestial's Aster: Health decreased from 200 to 180.
- Celestial's Blossom's firing reworked: Fires 2 bursts of 5 Celestial torpedos with 1 second in delay.
- Celestial's Blossom: Health decreased from 240 to 180.
- Celestial's Blossom: Damage decreased from 1100 to 900.
- Infernal Star: Splinter Shell's frag damage reduced from 25 to 20.
Wing Changes
- Fixed a bug involving Gunblade not having the Aegis PD Suite hullmod (they basically didn't get their 200 weapon range because they had terminator)
- Gunblade: Replacement time decreased from 20 to 18.
- Gunblade: Top speed decreased from 300 to 250.
- Gunblade: Flux stats readjusted, no longer has unlimited flux.
- Talon (H): Replacement Time decreased from 6 to 5.
- Talon (H): Swapped its front slot with its rear slot (vulcan on rear, LG on front)
- Talon (H)'s hull integrity reduced from 300 to 250.
- Talon (H)'s armor reduced from 75 to 50.
- Broadsword (XIV): Ship system changed from single flares to multiple flares.
- Both Thunder's Hull integrity decreased from 600 to 550.
- Both Thunder's Armor decreased from 125 to 100.
- Thunder Heavy Assault (XIV) has more accurate missiles now
- Thunder Mk2's maneuverability tuned (70% of original from 85%)
- Thunder Mk2 no longer has unlimited flux.
- Warthog (XIV): Damage-per-shot increased from 95 to 100.
- XIVPhos, Khopesh (XIV), and Warthog (XIV) now have a Support Range of 2000.
- Kopis's max ammo increased from 50 to 65.
- Peacekeeper's ballistic weapon requires flux to fire now.
- Improved the Dagger (XIV) main torpedo's survivability significantly (in essence having it be deployed faster and fixing a bug or two)
- Increased the range of the Dagger (XIV) main torpedo from 800 to 1000.
- Dagger (XIV): Armor reduced from 75 to 50.
- Dagger (XIV): Flux Stats increased from 270/55 to 300/75.
- Dagger (XIV)'s OP cost decreased from 18 to 17.
- Dagger's Torpedo damage decreased from 1900 to 1750.
- Dagger's Annihilator damage increased from 50 to 100.
- Added Amity (XIV), a heavy bomber with multiple payloads of breaches and harpoons.
Thank you to our patrons for your continued patronage and support!
Comments
Hell yeah
Michael Hilferty
2022-01-05 08:29:37 +0000 UTC