SamSuka
entropia3d
entropia3d

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From the Development Front Dec. 19

First of all, thanks a lot to all patrons that made this project continue in 2019. 

VR headset owners are increasing (still slowly but they do), and now with the new link cable for the Oculus Quest, even Quest owners will be able to play this experience. (If they own a gaming PC, sure)

Currently I'm working a lot on optimization to raise framerate or to avoid a drop when new girls appear in Femtropia. It's something you won't notice much, but essential and effortfull in any game development.

In the above pictures you see Lanfer and Suberia who will be additional citizens in next release. Beside new street scenes, I also plan a gym with weights and this stuff. (And yep, I guess there will be an involuntary masculine human weight too ;-) )

A word about the new video patron page. For those who have concerns, that the new videos creating work  takes away time for VR-Amazons development, I can assure, the opposite is the case. 

The patron video page startet quite good, so I can spend much less time in freelance jobs to make a living, and can put much more effort and time in creating muscle girl stuff.  Like the videos profit from VR-Amazons, VR-Amazons profits from the videos. Scenes I create for one, can often be used or are a base for the other. And the better financial base raises the chance that VR-Amazons will survive for long time. 

Thanks again for your continued trust in 2019. 

From the Development Front Dec. 19 From the Development Front Dec. 19

Comments

Yep, the Elena (the girl with the white dress) will get the most interactions in Femtropia too. And yes, there will be street scenes with humiliating talking. About the giantess bend down I need to check what is possible with a suitable amount of effort. I want to port best scenes from other levels to Femtropia, so you get all together in one place. Btw. If you are gianntess fan, did you download and play VR-Amazons Alpha06 https://www.patreon.com/posts/vr-amazons-8541593 ? It's an older release, but the last that includes a dedicated giantess level, where the girl can get as big as about 100m by real growing (not self shrinking). Sure, you can tell me your further ideas, best by PM in here. I'm interested in your gamedev background too?

Entropia 3D

Sure, go use my comment! :) I'm not sure what's the name of the demo but I loved the one with the girl in the white dress on the street! I liked that I could basically tell her to move, flex and wear whatever I wanted. If there's more unique animations to this, that'd be amazing! There was also another scene with another girl in a room which talked to a guy. It didn't work properly but I liked the voice-over! If the flexing animations or even the walking (or anything really) would come with some humiliating voice over - that'd be amazing! As a Fan of giantesses, I'm sooo happy you included the option to be able to shrink down - that's almost my favorite part! I think it would be amazing to have animations that are actually tailored towards being super small - like she bending down over you or kneeing and flexing. I have more feedback and inspirations if you want it :) I'm a gamedev too!

Maik Eisermann

Thanks, can I use your first sentence for advertising ? ;-) The question is honest ment. Sure, there will be more interaction possibilities. I needed to release Femtropia in an early alpha state, so the time between 2 releases didn't get too long, because Femtropia is a time cost major project. I'm also thinking about to create quests e.g. finding incredients for a poison so a girl can muscle grow. Depends on how much effort it will take. Which interactions do you like in the other levels? Or which would you like to see? I don't get much feedback in these cases.

Entropia 3D

Thanks for putting in the effort! When I first experienced one of your demos, even if the controls are still a bit weird... It was an experience I'll never forget :D will femtropia also again have interactive stuff like you can tell the girls to do stuff? I was missing that from the last demo a bit

Maik Eisermann


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