SamSuka
entropia3d
entropia3d

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BTS: On the subject of "VR_Amazons at Home".

BTS: On the subject of "VR_Amazons at Home".

There are some difficulties. My goal was to make it versatile and work on as many platforms as possible. I managed to do that in the first alpha version. For people with the Quest 3 as an MR experience, the girl in her apartment, for people without Quest, i.e. the PC version, the girl in a typical VR environment. I was able to achieve that using the OPENXR standard. So I only had to spend a maximum of about an hour to convert a build from Quest to PC.

Now I'm working on AI navigation, i.e. how the girl will move through your apartment in MR, i.e. in your personal environment if you scanned it before. Unfortunately, I've found that the OpenXR SDK can't do that yet and I have to use the dedicated Meta Quest SDK for that.

 Many things I've done so far are based on the OpenXR SDK, which I want to keep, but for some things that are planned I need the MetaQuest SDK. I'm not quite sure how to mix the two yet, I'm just experimenting. To make my life a little easier, I've decided to concentrate on the Quest and MR for now. But I'll try to deliver a VR version for purely PC-based VR environments. Just these will probaly have a massive delay.

Oh, I'm a bit pissed, Meta provides example code but dispenses with any commentary to explain it, something I learned completely differently in my training.


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