SamSuka
DarAgames
DarAgames

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POST # 27 - Our March Marathon

Dear Patrons! We are working in really hardcore regime for make first Prototype available in March already. 

All my team works in our best regime from morning and often till midnight, and Programmer and 3d-artist and Lead Artists often prefers to works even at nights, LOL.

We all are feel like we are running a marathon in last few kilometers, when the finish line is visible and that gives us extra-energy)) 

All that is for making the Prototype available in March. For you to test it and touch it and tell your opinion. 

Of course, we will not show you whole map and story-line and locations and many systems of interactions between NPCs, and almost all NPCs will not be shown yet either, and you will not find there yet not the side quests and many-many-many functions will be still unavailable. 

In our Prototype you will find only small part, and even that small part could be not ideal and will be needed to be polished and improved in next updates. We will present to you only fights at arena, without 80% of animations, without 70% weapons, without 60% armors and without 50% of features, behavior elements and abilities of fighters. 

But i hope that even this small part will be able to translate to you our intentions of the final big and cool project which we are all making. And that you will like that spirit and mood. 

Speaking about the concrete facts by present moment:

We almost finished our new 3d arena, based by cool drawings of our great Lead artist Monsant, hope you will like that. 

At same time we almost finished the Intro for the game. 

Need to say that we also are in process of creating additional set of animations, and this is hard process actually. 

And we are testing and polishing UI from our new UI artist. Keep in mind that UI will be not final and will be much improved with later updates. 

At same time we working a lot around music and nice sounds part and in future we will enlarge our libraries of sounds. 

And we are making special work on special effects and with time they will be more and more cool-looking. 

Need to say that we are polishing each item for many times, fighting system was re-worked since most beginning already five times, and arena is reworked twice and Intro is re-made about six times, and discussions about finding best and efficient decisions always takes a lot of time and thinking and energy. 

All your donations i am investing in the game and i am so appreciate for everyone of you for such great support.  With you , my dear Patrons, our intentions became reality.  Thank you so much for that. And feel free to ask for more commissions in PM here - that will be nice way to see your own honey-pot right in game and to support our project at same time ;) 


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