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JAVI's Mods n' Stuff
JAVI's Mods n' Stuff

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[CEEP] Classic Engine Expansion Pack (WIP Early Access)

This is the Latest version of the (WIP) Early Access to the The Classic Engine Expansion Pack MOD for BeamNG.drive

--WIP & Repo UPDATE v1.6.0-- (All Flatheads Remastered and more Fixes)--

                            !!CLEAR YOUR CACHE IF ANYTHING IS INVISIBLE!!

!!! IMPORTANT !!!
              V

WIP & Repo Update 1.6.0, Uploaded 03/10
(this update brings the WIP and Repo version up to date (with exception of the WIP V8))

Nine:
Fixed instances of engine not running with in cab fuel tank

D-Series:
Added D45 box truck config

Barstow:
Fixed lettering
Fixed chrome on super stock skin
Changed 5-speed super stock trans to 4-speed sport trans

General:
Remastered Flathead v8
Added 252cui 'empire-eight' V8 to all cars
Removed 232cui 'mono-special' V8
Fixed us_semi textures breaking
Fixed police parts texture on d-series
Fixed props disappearing on wip v8

WIP Update 1.5.5, Uploaded 19/09

Nine:
Added customizable front headlights
Fixed hood exploding when turbo on the WIP V8 was equipped
Fixed rotation of fender spare wheel hubcaps and colorable options
Fixed painted MZKZ flat rear bumper

Barstow:
Fixed lettering texture sometimes breaking
Fixed Super Stock skin

General:
Updated transmission model
Updated some parts on the WIP V8 (stock carbs, engines accessories etc)
Removed (black legacy) 5-Slot steelies as vanilla ones now no longer look like a black void
Fixed 5-Slot silver steelies
Fixed (mostly) all materials on my hubcaps (some hubcaps look terrible because vanilla textures are still broken)
Fixes and updates to some configs using outdated materials

WIP Update 1.5.4, Uploaded 12/09

Nine:
Added Soviet MZKZ parts and configs
Added 4wd drive train
Added Zoomie stacks on tucked twin turbo
Added short and rusted exhausts
Added Two tone alternative paint
Added Smooth hood side panels
Added Leatherette roof sedan
Added radius cut pickup beds
Added Checkerboard firewall cover

D-Series:
Added XL cargo load box for stepside
Fixed short mufflers in wrong slot ext frame
Fixed early gauges texture
Fixed missing filler panel on early taillights when using off-road quarter panels

Burnside:
Fixed broken cut hoods
Added heavy duty front springs
Added lifted front springs on gasser suspension
Changed the cuban configs engine to a flathead i4

Barstow:
Fixed missing shifter on 4-speed auto transmissions

Moonhawk:
Renamed hot rod config to ILL Fated
Added GH rear fascia for ryancookies sedan mod

General:
Revamped i6 flathead 
Added Flathead I4 and I6 engines to all CEEP vehicles (the V8 flathead still need to be remade and will then also be made available on all cars)
Added 208cui i6 flathead engine
Added 134cui i4 flathead engine
Added new 14x6, 14x7, 15x8, 15x9, 15x12, 15x14 vintage race/drag tires
Added 5 lug 4-slot chrome steelies
Added Artillery rims in 15x8, 15x10, 16x4, 16x5, 17x4
Added 16x5 vintage tires slot
Added insane performance radiator
Fixed missing 15x8 cyclone wheels
Increased backspacing on dorsett rims (should generally fit better it most wheel wells)
Removed engine smoke emission when head gasket is damaged
Updated white 6 lug steelie color, now whiter
Adjusted rad weights and textures
Adjusted big block exhaust audio
Adjusted transmission clutch behavior

WIP V8 Remake:
Added Twin-carb intake manifold
Added Performance intake manifold
Added Turbo-fire turbocharger intake
Added Twin barrel/DCOE carbs on SC
Added Rambler rockercover
Added Breather filters
Added Triangular filters
Added Decals/lettering
Added Polished color options for intakes
Added electric fans
Improved short blocks (now changes engine weight (this weight change carries over to the updated Flatheads))
Balanced intakes and internals
Tweaked engine base color to match intakes

By getting the Early Access you can already have fun with all I've added so far for the BLUEBUCK, BARSTOW, MOONHAWK , BURNSIDE, D-SERIES & NINE . While i work on adding even more bits, parts, engines and vehicles to this pack.

*Note the full version of this mod is NOW available on the BeamNG Repository. This WIP serves to support me a little while I keep working on new updates.

I will also keep updating the file once any big progress is made.

It aims to give you a much larger variety of of Engines and Parts for all muscle cars currently quipped with them.

from Natural Aspirated single carb I6's to Twin-Charged v8 engines you can drive either the most slow and fuel efficient car, or go completely bonkers with over 8000hp down the strip.

you can get more info and request things on:
BeamNG Forum: www.beamng.com/threads/classic-engine-small-pack.91889
Discord: @javelink9

But most importantly, go wild with your builds :)

Mod File is Attached at the Bottom

CREDITS:
ChromaCore - Helping with Revamping, Remodeling and Retexturing
V6UAL - Helping with jbeam and applying parts in-game
REITAX - some High Quality Models
Lordlichi2006 - LL06 Common Engine Parts and Textures
Necronomic - Lua for Spinning Serpentine Belts
R4NKING - Help with LUA
idc - Livery Creation
DaddelZeit & iRetr0x - Writing and letting me use RPM Variation LUA script
Randomized Palette & dalekpratt22 - Stormchaser livery, roll bar lights and general help with the config
SaiMonicL & Craigk9 for pre-release beta testing

BeamNG - for providing their Assets

[CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access) [CEEP] Classic Engine Expansion Pack (WIP Early Access)

Comments

i had this and another issue of the frame textures breaking which had me confused since i wasn't using those in ceep. thank you for letting me know tho, next fix should resolve those texture issues

Javelink9

oh thanks for letting me know

Javelink9

just a heads up just loaded in the MD Series and the radiator had missing Textures did a little digging and its trying to find the texture in us_semi folder that the texture is not in so in next hotfix instead of vehicles/us_semi/us_semi_transmission_b.color.png", Add vehicles/common/us_semi/us_semi_transmission_b.color.png", This will fix it.

The_gamer2020_ —

Noticed a bug with the Bruckell Nine: The 423 Ultra-Thrust does not work with the In-Cab fuel tank under the bench seat(like on the truck frame models).

Ty Simon

also 1986-1991 and the 1992-1997 D-Series model years will not have the LS heads or the engine lineup, but they will introduce EFI Intake manifold that looks like the GMT400 EFI Intake manifolds and be called something like the voremix (Because vortex and voremax are already taken.) and the 1998-2003 model years WILL HAVE the LS head the engine lineup and comes stock EFI intake manifold that looks like the 2000 GMC/Ford intake and also you can a custom intake manifolds for the 423 Sport that looks like the gen 1 ford lightning intake manifold and also, modern superchargers/turbochargers, and LS conversions to all engines(So you can make a LS swapped Burnside) and add flathead heads to every engine because you can make the Flathead Roamer a reality.(And because they SOUND SO GOOOOOOOOOD) (Sory if I am being really annoying, I really like the work and have made so many configs with this, and this is just my suggestion, and I would like REALLY like it to be in the game :)

Declan

The LS heads would be Perfect for the Hopper, H-Series, Roamer, the Facelift D-Series, and the grand marshal (maybe the Dunekicker and the Rockbasher) and maybe some New Engines to go along with the LS Heads Like the 4.5L, 5.5L, and the 6.5L V8's. (And if you are doing an override after the engine remake Don't a modern 6.9L(Nice) Because to be honest the 6.9L(Nice) Dosen really Mach up with the modern Gavril V8 engine lineup AND you already have the 423 CUI engine.)

Declan

mainly the soviet edition nine with its 4wd and restyled parts and more parts for the wip V8, Also more sizes for the vintage race/drag tires. the rest will be adjustments and fixes for the most part. and a burnside wagon and convertible already exist via other mods, no real point for me to do it as well

Javelink9

when is the next WIP Update and what will it include? And also, a Burnside Wagon and Convertible would be cool. (the wagon more so than the convertible)

Declan

I have that, it still doesn't work.

swed98_57156

after im done with the Nine im gonna finish up the remake of the V8 engines and start Mod vehicle support. Different fuel types i'd like to make work, but i can't implement it the way i want it to with it effecting engine cooling and power output as of now. hopefully something i can make work in the future at some point

Javelink9

i won't lean too much into modern engines, however some modern customization options such as LS heads i might do. but Hemi heads are planned

Javelink9

have you cleared your cache yet? be sure to do that if anything is not showing

Javelink9

burnside special gramps (A) I have bought both patreo and ko-fi but they don't work properly.

swed98_57156

Which one? (you gata be more specific) (I AM NOT A DEV)

Declan

I have a problem, one of the cars has a missing rear fenders

swed98_57156

I would love to see engines inspired by LS or Coyote/Ford Mod motors and have the same level of customization. I know it kind of goes out of the theme for the mod but I do love Restomod builds. I also would love see Hemi Heads as a head option too.

Gavin Snyder

Which cars(Like the Wendover, Roamer, a new car, or the T/MD-Series) and are there going to be more WIP engines in the near future or fuel types? (like E85, Ethanol, Nitromethane, Old Fuel, Premium Gas/Diesel ECT)

Declan

i'll probably focus more on mod vehicle support and likely won't make a override, not for a long while at least there's still lots changing within the mod, i'd end up having to constantly update it. (And use the billet short block, if you're gonna push the full 80psi it might still blow which is expected)

Javelink9

what are you going to do after the Bruckell Nine and are you going to make a config override like the BX Remake? (Also, there is a BUG with the Stage 4 Turbocharger on the with the hood/fender Exit on the 1.8L and which makes the turbo Blow up instantly)

Declan

at some point and yeah

Javelink9

Are you going to do the H-Series and add more interior colors to the Barstow?

Declan

mmyes gorgeeous

the one guy with the youtube channel

search the web about Bomber Racing

Declan

not sure what thats supposed to mean

Javelink9

When Bomber Racing Parts and Cars?

Declan

the billet block is the best for high hp and torque, i'll likely make some more adjustments to the bottom ends in general. But i also wanna keep it somewhat down to earth with how much the engines can output. for diesels i might crank it up a bit tho we'll see lol

Javelink9

This may sound dumb, but can you do like a magnesium block for high horse and torque? I keep blowing the diesel inline 6 at 4200 ftlbs of torque 😅😅😅

Kadin Holthaus

at some point i might still do

Javelink9

Do you plan on adding a inline 8 into the pack. An inline 8 would be perfect for the nine and the burnside

Galaxy Man

v12 for the nine would make sense since engine displacement was insane in the 1930s

beamngdat

yeah it broke a couple parts and light textures, i'll be rolling out a patch very soon. the engines are completely fine tho

Javelink9

did 0.35 break the engine pack?

joshua crockett

waiitttttt what about an inline 8?????

Jayden

This is one of my most favourite mods I have made over 100 at this point config but I struggle with is when I make a resto mod build and more pacifically on the moon hawk because the bonnet is extremely low and close to the engine the intake will always pop through when I want to use a modern style intake like race EFI or the race throttle bodies with the dual filters on. If there was something like fuel rail style intake like on the BX V8 you made that’d be awesome but just fuel for thought still absolutely love the mod and I even had my own special moon hawk called golden arrow which is a 300mph four speed manual land speed car. 😄

Sam Chambers

thats something i tried to add before but there's no good way to implement it

Javelink9

Do you plan to add meth/water injection in the future

Dark Master

work on the nine will start after the next update :p and thanks will do

Javelink9

Need this in the Bruckell Nine asap! Keep up the good work!

Riley

belt noise would be difficult because i'd need to source the sound and custom lua for it however i could make the sounds selectable in the future, but there aren't many to chose from

Javelink9

I think supercharger belt noises would be a cool addition and a couple different choices in blower sounds like how the turbos have theirs

William Allen

i could but im not sure if i will, i could have it multiply engine power by X amount, but i'd rather have actual performance parts do that instead

Javelink9

Would it be possible to add different fuel types such as E85, alcohol etc. ?

Lucca Andretti

recoloring it might be difficult to get right but should be possible, its worth a try for my facelift plans

Javelink9

hey man idk how hard it would be but more interior colors for the barstow would be badass. kinda is a bummer that the barstow only has black as a interior color. like white,blue,red would be badass! i would love to see that

petrifiedeye

they're planned for all cars included

Javelink9

hey i aint sure if im the only one whos asked but will boom tubes be planned for the barstow?

petrifiedeye

try a deep clean, sometimes the normal one doesn't do it and the dash textures are a weird one, its given me some issues as well i thought i got that resolved but apparently its still funky, reloading the map or game sometimes resets it

Javelink9

now the dash is no texture

i love ftg

For some reason the custom steelie wheels are invis even after clearing cache, also the single cab d25 has base rear springs

i love ftg

what? I never linked any discord

Javelink9

the discord link/code is expired/invalid again

weetreat

mayhaps, atm i don't have any new engines planned (edit: forgot about one exception actually, a 384 cui petrol v6 for the d-series will be in the next update)

Javelink9

do you think it would be possible to at some point add 379cui(6.2L) and 395cui(6.5L) diesels for the d-series?

Fazbear K1ng

they are the same now, with one difference being that only patreon and kofi versions get access to the D-Series atm

Javelink9

pretty likely i will yea

Javelink9

Is the Repo update the newest version or has the Patreon version been updated?

Morgan Kerr

Having this for the D series is amazing. I find myself sometimes not even playing and just building different cars and now trucks using CEEP. With D series now included I can remake almost all the vehicles my parents had when I was growing up. The BX engine remake is great also

Jason Tucker

Do you any future plans of adding the LeGran as a supported car within CEEP?

RacingOmen

the I6 is called the B-Power and the V8 Mono-Special

Javelink9

what is the flathead engine called

Ryan

Finally got WIP, is downloading rn and cant wait to get into it. Appreciate the amazing work you do for everyone's benefit.

Jason Tucker

still causes issues, I'll update it, its just a bit difficult to find time for it atm but thank you dude!

Javelink9

Can you use this with your font engine Piccolina mod? or does it still cause issues when used together? Amazing mod btw

Lucca Andretti

Epic mod love the variation of engines, looking forward to the d-series update! and maybe in the future modular engine sounds?

William Allen

np problem man! i was just wondering in case i had missed it. Keep up the good work!

Asa Musser

Hey so I've cleared my Cache multiple times recently dealing with mods and stuff but every time the blower intake has a mixing texture at the front of it? Is that something with the mod or something conflicting? Im at work rn so I can't send a picture but if you have discord or something I can send a picture of it when I'm home

JJ

heyo appreciate it dude :3 and I don't have one yet, not really any plans to make one either, but i'll let everyone know in here if i ever do lol

Javelink9

hey dude, im a big fan of your work so I decided to join, also i wanted EA for the bx thang cause i own an s13 irl lol. I was wondering if you have a discord server? thx

Asa Musser

if anything shows up invisible you need to clear your game cache and they should re-appear afterwards, there are no additional mods needed

Javelink9

So like, dumbass quesiton, for some reason the tires for the burnside gasser and some intakes don't show up, they are there, but they arent' visible, are these parts that need additional mods to work or is this an issue with the mod?

idono

this mod pack is just epic

weetreat

Thank ya sm dude! Work on the d-series has not yet started but will as soon as the burnside is finished, which will probably be once it hits the repo lol

Javelink9

curious about d series motor progress? first mod i’ve subbed to on patreon lmao. i loved the content on the repo btw, best engine pack i’ve seen so far for realistic builds. good work, keep it up!!

koda

I'll definitely consider it for when i start adding support for mod vehicles

Javelink9

Can you include compatibility with Car_Killers Burnside AeroCoupe?

Hood

Thanks dude! I should've prolly responded to this earlier, sorry for that but i got a more concrete answer on the truck request now. The D-Series will get support after I finish the burnside

Javelink9

thats what the 1000 cui 'The-Goliath' engine is based on lol

Javelink9

You think you could make Sonny’s naturally aspirated 1,005 cui in motor

Xavier Bishop

the gasser exhausts are my fav part of the mod love it. just wish it was on the truck too

weetreat


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