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MegSyv
MegSyv

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Chapter 3 Cover: how I did it.

So, you might think it's lazy, but honestly, it saved me 6 hours and a massive headache: here's the photo I used for the Chapter 3 cover. I've always been absolutely crap at perspective, and in recent years I've become heavily dependent upon the reference photo to make decent environment and props. Once I figured out the theme for the first part of this story (seen in the chapter titles), it was a lot easier to figure out the visual that needed to go on the cover. After that, it was a matter of grabbing a couple glasses out of the cabinet, artfully arranging pieces of the loose-leaf script on my coffee table, and grabbing the right angle that I needed. (Side Note: has anyone ever heard of Mystery Men? Who loves it as much as I do?)

Chapter 3 Cover: how I did it.

Comments

The horror! The injustice! The NERVE! Oh yeah, I'm a huge, huge sucker for Google Sketchup. I do die a little bit inside every time I trace something, but Sketchup is great because all I really do is make a bunch of boxes in the general shape of buildings or specific objects, rotate them to the angle that I need, and then reference that. This one was just straight up tracing, though. I tell myself that it was just for a small cover, but the lingering guilt remains.

Meg Syv

Oh noooo! An artist using reference to augment their weak spots! What is this world coming to? For the really difficult architectural perspective shots, I've seen some artists build simple box-based 3D models, then paint over them. The result is indescribably amazing. Art is one of the few things in life where it doesn't matter how you get there -- just what the end result looks like. Take advantage of this. :D

Stickman


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