The only constant is change; stagnation is the true death. Druids of the Circle of Seasons swear by this philosophy, embracing and celebrating change instead of resisting the inevitable. Just as winters pass to welcome new life and summers turn to crisp and cold, these druids are never in a state of rest. Wielding the essence of change itself, a druid of this circle is an ever shifting force of nature, never the same from one moment to the next.
2nd level Circle of Seasons feature
Your druidic abilities change in accordance with the world. The rites of your circle grant you the ability to change your magic to fit your circumstances. At the end of a long rest, you can choose from one of the following seasons to attune to, gaining the following benefits. These benefits also apply to when you are transformed by your Wild Shape:
Spring. You have resistance to lightning damage. Additionally, your speed is increased by 10 feet.
Summer. You have resistance to fire damage. Additionally, once per turn, when you hit a creature with a melee attack, you can reroll one of the attack’s damage dice. You must use the new roll.
Autumn. You have resistance to necrotic damage. Additionally, you add your Wisdom modifier to death saving throws you make. If the total number rolled equals 20 or higher, you regain 1 hit point.
Winter. You have resistance to cold damage. Additionally, whenever you cast a Druid spell, you gain a bonus to your AC equal to half your Wisdom modifier (rounded down) until the start of your next turn.
2nd level Circle of Seasons feature
Your connection with the changing seasons has granted you access to some spells when you reach certain levels in this class, as shown on the Circle of Seasons Spells table.
Spring Spells
2nd Level Bless, Cure Wounds
3rd Level Aid, Misty Step
5th Level Haste, Mass Healing Word
7th Level Freedom of Movement, Stoneskin
9th Level Mass Cure Wounds, Tree Stride
Summer Spells
2nd Level Burning Hands, Faerie Fire
3rd Level Scorching Ray, Heat Metal
5th Level Daylight, Fireball
7th Level Fire Shield, Wall of Fire
9th Level Destructive Wave, Flame Strike
Autumn Spells
2nd Level Bane, Goodberry
3rd Level Gentle Repose, Ray of Enfeeblement
5th Level Speak with Dead, Vampiric Touch
7th Level Blight, Death Ward
9th Level Raise Dead, Hallow
Winter Spells
2nd Level Armor of Agathys, Sleep
3rd Level Darkness, Web
5th Level Sleet Storm, Slow
7th Level Resilient Sphere, Ice Storm
9th Level Cone of Cold, Hold Monster
You only gain access to the spells respective to the season you are currently attuned to as part of the Changing Seasons feature. Those spells are considered prepared, and don’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
6th level Circle of Seasons feature
At 6th level, you can expend a use of your Wild Shape as an action to subject an area to the effects of your currently chosen season. A sphere appears centered on a point you can see within 60 feet of you. The radius of the sphere is five times your Wisdom modifier. The sphere lasts for 10 minutes unless you use this feature again or you fall unconscious.
Spring. Creatures of your choice within the area feel the rejuvenation of spring, gaining a number of temporary hit points equal to your wisdom modifier at the start of each of their turns.
Summer. Creatures of your choice within the area feel their blood run hot as the summer sun, gaining a bonus to their attack rolls equal to your Wisdom modifier.
Autumn. Magical healing is halved for creatures of your choice within the area as the chill of autumn clings to them.
Winter. The area is considered difficult terrain for creatures of your choice as icy sleet and snow impede their movement.
As a bonus action, you can move the sphere up to 30 feet.
10th level Circle of Seasons feature
As a bonus action you can expend a use of your Wild Shape to change the chosen season you are currently attuned to (Spring → Summer → Autumn → Winter). When you do so, the benefits you gain from Changing Seasons as well as your Circle Spells adjust accordingly.
14th level Circle of Seasons feature
Your attunement to the changing seasons has reached its solstice. Each season gains the following extra benefits while you are attuned to it.
Spring. Your speed is increased by an additional 10 feet and your movement does not provoke opportunity attacks.
Summer. When you deal fire damage to a creature, the next attack against it is made with advantage.
Autumn. When you finish a long rest or enter this seasonal form, you gain resistance to a damage type of your choice (except force).
Winter. Damage cannot break your concentration to maintain your druid spells.