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Quests Of Change
Quests Of Change

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Magic Items Vol. Three (Alpha 0.1)

Miming Medallion

Magic accessory (Very Rare) A miming medallion is a potent artifact that can provides its wearer with the ability to alter the world around them at the cost of temporary physical alterations and more notably, a temporary silencing effect on the wearer. While worn, the wearer of this monochrome medallion's face appears painted white while their lips become adorned with black lipstick, while all clothing and equipment that creature is wearing temporarily loses all color. Additionally, a creature wearing this medallion is incapable of producing sound by any means, whether through speaking or moving. Due to this muting effect, the wearer is incapable of casting spells. While this muting effect is quite detrimental, the wearer gains the ability to control an invisible force, effectively being able to produce any of the following effects as a two-handed action. If you produce any of these  effects, the previous effect you created with this Medallion ends. - Invisible Wall: You can produce an invisible wall that is 3x1 spaces that is adjacent to you. You cannot create this wall on spaces occupied by creatures.  -Invisible Box: You create an invisible box around yourself. Matter and spells cannot pass through this box and it cannot be moved. -Invisible Lasso: You throw an invisible lasso around a creature, pulling it towards yourself. Target one creature within 6 spaces of you. You can pull it up to five spaces closer towards yourself.

Nectar Of The Midnight Grove

Magic consumable (Very Rare) Nectar Of The Midnight Grove is a sweet-tasting sap that can only be found and harvested from the trees found within the heart of the Midnight Grove. While this sap is considered a delicacy by fairies of the Midnight Grove, if consumed by a humanoid creature, this Nectar's transformative effects  can fundamentally alter a creature in both body and mind. If a full serving of this Nectar is ingested by a humanoid creature, that creature's body and mind are changed, turning that creature into a type of fairy whose HP, Will, Magic capabilities, and class most align with that creature. The creature loses all memories, believing it has always been a fairy, and their personality becomes that of a typical version of that type of fairy. This transformation is permanent, and can only be undone via a Ritual of Purification performed by a legendary Fairy, a Demigod, or a God.

Hair-Tie Of Animation

Magic Equipment (Very Rare) Known for its use by Bliss, the Demigod of Joy, a Hair-Tie of Animation turn's one's luscious locks into a weapon. When pulling one's hair that is at least three feet long into a ponytail, an equipped creatures can control this hair as though it were a fully functional limb. When equipped  to a creature with at least three-feet of hair, if that creature is wearing no other headwear, that creature has access to a third usable actions on each of their turns.

Sidekick Sigil

Magic Cursed Accessory (Very Rare) A Sidekick Sigil is an infernal cursed trinket that can be found in the possessions of the most powerful of legendary demons. Though only capable of being attached to a defeated or sleeping creature, the Sidekick Sigil warps the brain of a creature its attached to, turning that creature into a loyal henchman of the demon  that was the source of the Sigil, while altering their capabilities to ensure that an affected creature will be unable to surpass the strength of that demon. When attached to a defeated or unconscious creature, the Sidekick Sigil becomes part of that creature's anatomy and con only be removed by the demon that had attached it. That creature gains two personality traits: one personality trait of the demon that attached the sigil, and Loyal Henchman. Loyal Henchman: You're blindly loyal to your evil master and could never fathom disobeying their orders. If you're issued a verbal command from the Demon that bestowed you with this trait, you must carry out that order to the best of your ability. Additionally, each of your combat stats are reduced by -1. After this reduction, if any of your combat stats are high than any stats of the Demon that attached the sidekick sigil to you, reduce that stat until it is 1 less than that of the Demon. Lastly, while this Sigil is attached to you, while you look as you did prior to the Sigil's attachment, you are classified as a demon.

Phoenix Ring

Magic Accessory (Rare) A golden ring with a red-winged insignia, a Phoenix Ring is a magic item that harbors the dormant soul of a Phoenix. When a creature wears this ring, they are warded, gaining the benefits of +2 Defense, +2 Resolve, and +2 Finesse, also gaining Resistance to Light damage and Immunity to Fire damage. While the magical wards provided by the dormant Phoenix soul within this ring are quite useful in ensuring its wearer's survival, if its wearer is defeated, this dormant soul awakens. Upon awakening, the soul of the Phoenix enters the body of the wearer, taking control of that creature's body. When in control of the creature, the Phoenix has 220 will, has 160 MP, can cast spells that it knew in its life (Up to 8 elementalist spells with a combined total MP cost of 80 or less), it cannot remove the Phoenix Ring, and it can summon flaming wings from its back, allowing it to fly. The Phoenix has any two personality traits dictated by the GM. While in control of that creature's body, the body's original soul remains in that creature's body, can see out of its eyes, and can communicate with the Phoenix telepathically. If the Phoenix is defeated while in control of the creature's body, its soul becomes dormant, providing the ring's wearer control back over their body.


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