Advanced Spells Part Two (Alpha 0.1)
Added 2022-03-07 06:04:11 +0000 UTCMany Advanced Classes within Quests of Change allow a character to gain potent spells upon leveling up. The following spells can be obtained by various Advanced Classes, providing a character with additional utility in combat.
Temporal Weave
Action: Two-Handed
MP Cost: 20
Range: 1-5
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effect: Targeting an allied creature, you distort the flow of time surrounding that creature. The affected creature can immediately make two hands worth of actions as though it were that creature's turn.
Classes: Fate Twister
Memory Rip
Action: Two-Handed
MP Cost: 30 (+ 1 Soul)
Range: Varies
Accuracy Dice: Varies
Spell Damage: Varies
Damage Type: Varies
Additional Effect: You exploit the magical capabilities of a soul in your possession, temporarily making its magic your own. Expending one Soul of a creature capable of casting spells, you can immediately cast one spell that creature knows with an MP cost of 30 or less.
Classes: Reaper
Mystic Rush
Action: Two-Handed
MP Cost: 26
Range: 5
Accuracy Dice: None
Spell Damage: 4d10 + Mind
Damage Type: Elementalist Damage Type
Additional Effect: You project yourself forward at a significant pace, ensnarled with a wreath of elemental energy. You immediately move 6 spaces in a straight line. If the last space in this line is occupied, you are moved to the closest unoccupied space. Each creature you passed through in this line must make roll 1d6, adding their Finesse. If the total result is less than your Mind or Strength (you choose when casting this spell), that creature sustains 4d10 damage of your corresponding element. If a creature succeeds this Finesse roll, they sustain half as much damage rounded up instead.
Classes: Spell-Blade, Spell-Fist, Raging Storm
Shroud Of Purity
Action: One-Handed
MP Cost: 8
Range: 0-6
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effect: You place a ward upon a creature, helping to stave off corrupting, transformative, or mind-altering magics. Once a a creature is targeted by this spell, it gains the following benefit for the next minute:
-When making a resolve roll against a transformative effect, a corrupting effect, or an effect that provides a mental status effect, add an additional 1d4 to the roll.
Classes: Holy Summoner, Guardian Angel, Fate Twister, Preserver
Shroud Of Corruption
Action: One-Handed
MP Cost: 8
Range: 0-6
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effect: You place a hex upon a creature, causing them to become more susceptible to corrupting, transformative, or mind-altering magics. Once a a creature is targeted by this spell, it is afflicted with the following ailment for the next minute:
-When making a resolve roll against a transformative effect, a corrupting effect, or an effect that provides a mental status effect, subtract 1d4 from the roll.
Classes: Demon Summoner, Alchemist, Fate Twister, Soul Sniper
Ethereal Flicker
Action: One-Handed
MP Cost: 8
Range: 1-5
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effect: You momentarily contort the time and space surrounding another willing creature, causing them to temporarily flicker out of reality. Roll 1d8. On a roll of 1 this spell does nothing. On a roll of 2-8, target creature become incorporeal and cannot be the target of spells, attacks, or abilities, nor can they sustain damage until the beginning of their next turn. The number rolled that results in this spell failing increases by 1 for each time it has been cast within the past 24 hours.
Classes: Guardian Angel, Magus, Mystic, Fate Twister
Nimbus Of Life
Action: Two-Handed
MP Cost: 80
Range: 0-10
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effect: A glowing golden cloud forms overhead, shining radiant warmth to its caster and their allies, healing the wounds of the fallen, and providing the defeated with the will to keep fighting. This cloud appears overhead, occupying a 10x10 square, lasting for one minute.. Any ally that starts its turn underneath this cloud regains 10 HP and 10 Will. As long as this Cloud is present, the air is calm, the air is soothing, and all weather effects are temporarily nullified.
Classes: Holy Summoner, Mystic, Redeemer
Profane Mutation
Action: Two-Handed
MP Cost: 35
Range: 0
Accuracy Dice: None
Spell Damage: None
Damage Type: Dark
Additional Effect: You channel foul ancient magics, temporarily augmenting your own body, providing it with demonic characteristics such as hardened vibrant skin, wings, and a blazing aura of profane energy that surrounds you. For the following minute, you gain the following benefits:
-You are classified as a demon rather than a humanoid.
-Your Defense and Strength each increase by +2.
-You can attack with a claw as a one-handed action. This claw has accuracy dice of 2d6 and deals 1d10 physical damage +1d10 dark damage.
-You are capable of flight.
-When you make a diplomacy roll to interact with a demon or imp, you add +3 to the roll.
Classes: Dark Knight, Demon Summoner, Death Dealer