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Quests Of Change
Quests Of Change

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Personality Traits Part Two (Alpha 0.1)

Rather than utilizing a mechanic or parameter to track if a creature or character is good or evil, Quests of Change uses a Personality Trait system. When creating a character, players assign their character two defining personality traits of their choice. While these traits are a great guideline for roleplaying characters, every Personality tweaks elements of gameplay, augmenting stats or providing a character with an ability. GMs are also able to provide key antagonists with personality traits, furthering guiding how they could be roleplayed while simultaneously augmenting their abilities. Additionally, through effects such as hypnosis and transformations, Personality traits my be forced upon a character or even temporarily suppressed.

The current development plan is to include over roughly one-hundred or more personality traits in the Quest of Change.

The following are many of the traits found within Quests of Change, including the traits found within the Bimbo Personality Trait Chart:

Jaded: Creatures reduce Diplomacy rolls against you by -3, but your Diplomacy rolls are reduced by -3 as well.

Naïve: +3 Diplomacy, -3 Awareness (Cannot be taken with Cynical)

Cynical: +3 Awareness, -3 Diplomacy (Cannot be taken with Naïve) 

Headstrong: If you moved your maximum movement on your turn, add +2 to your next melee weapon attack.

Diplomatic: When speaking truthfully, you add +3 to diplomacy rolls made to convince a creature to end combat peacefully.

Aggressive: At the beginning of your turn, you may increase your movement by +1. If you do, you may only spend your actions this turn to make melee weapon attacks.

Ruthless: The first time you make a weapon or spell attack against a wounded creature, add +1d6 to the attack's damage dice. This ability may trigger several times within a given combat, but it only triggers once per creature.

Cunning: As a one-handed action, you may choose a creature you can see within 5 spaces of you. If you do, roll 1d8, adding your mind. If the total result is greater than the target's mind, you learn any damage vulnerabilities that creature has.

Serene: If you make no actions on your turn, your resolve gains +3 until the beginning of your next turn.

Protective: As a two-handed action, you can guard an ally on an adjacent space. As long as that ally remains on a space adjacent to you, it gains +2 defense until the beginning of your next turn.

Materialist: As a two-handed action, you can determine the approximate price of an object.

Spiritual: You add +3 to knowledge rolls made regarding angels, gods, and demigods.  

The Bimbo Personality Trait Chart:

Some transformative effects based around bimbofication may cause a character to gain one of the following traits. If an effect is stated to be gained through the Bimbo Personality Trait Chart, roll 1d12 and gain the corresponding trait. If a trait that is already present would be gained, rather than rerolling, that trait becomes a defining and prominent element of that character's personality.. In such a scenario, a GM may rule that as such a personality trait grows in prominence within a given character, it may overtake another trait, causing it to be lost for as long as the Bimbo trait is present.

1. Attention Whore: You love being the center of attention and will do anything to be noticed. (-3 to subtlety rolls made to move stealthily)

2. Silly: You don't care about being taken seriously. You love to smile and have fun, even if humor is at your own expense. (-3 to diplomacy rolls made to intimidate)

3. Follower: You have a hard time making choices for yourself and you love being told what to do. (If a creature you are friendly with suggests an activity or course of action, you feel compelled to pursue it)

4. Shallow: You are incredibly superficial and care mostly about things at surface level. (-3 to knowledge rolls made regarding culture or the arts)

5. Flirty: You are compelled to flirt with those you find attractive. (Other creatures add +3 to diplomacy rolls to flirt with you)

6. Showoff: You love to show off your body and you find it uncomfortable to wear clothes that aren't revealing (-2 to all rolls while wearing clothing that doesn't show off your body)

7. Vain: You take excessive pride in your appearance and will regularly stop to ensure you look your best (You are compelled to spend at least five minutes each hour tending to your appearance)

8. Chatterbox: You love to talk and are compelled to keep gabbing, even when you have nothing to discuss. (-3 to all subtly rolls)

9. Masochist: You derive great pleasure from pain. (Whenever you sustain damage, lose half as much will)

10. Fixated: You gain an oral fixation and love to put phallic objects in your mouth. (-3 to Finesse and Resolve if this fixation has not been satiated for at least thirty minutes each day)

11. Bouncy: You take great pride in your chest. Even when alone, you will often amuse yourself by simply bouncing up and down. (Can only be gained by a character with breasts) At the beginning of each turn, roll 1d12. On a roll of a 1, your turn is spent, as you are distracted by your bouncing assets.

12. Object: While you are often able to suppress your urges, deep down you believe you are best suited as a sex object. (-3 to all rolls against bimbofying effects. Additionally, creatures making diplomacy rolls to seduce you add +3 to their rolls.)



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