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Quests Of Change
Quests Of Change

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The Perverter Of Form And Thronemaker (Alpha 0.1)

No matter how powerful an individual believes themselves to be, if one comes in contact with a perverter of form, they should flee as quickly as possible. The progenitor of the transformative fiends that plague the land, the Perverter of Form seeks to fill the multiverse with perverted beings for its own amusement. The only thing that the Perverter of Form likes more than bimbofying a creature, is to turn the creature into a demon that will spread bimbofication and corruption in its name.

An immense, muscular, red skinned figure toting wings, fangs, and flowing white hair the Perverter of form is the epitome of masculinity. While the Perverter can go head to head with the most dangerous of ancient dragons with its physical offense, it preferers to alter all it sees with its Beam of the Debased. As this being is immune to all harm from those it transforms, it will often capture its victims, and keep them as trophies. However, the Perverter of Form will sometimes willingly let those it transforms escape, as living out their lives in their new forms could be far more humiliating than living within its demonic palace of perversion. 

Incredibly articulate and well spoken, the Perverter of Form is known to lure creatures into a false sense of security, feigning friendliness. Once its true intentions are known, its condescension and ego are only rivaled by that of a Thronemaker. 

While the perverter of form seeks to alter any it comes across, even when turning a being into a demon, it will always keep a sliver of their original form in tact, as to let the target know how far its fallen.

The Perverter Of Form

Movement: 4

Combat Stats:

HP: 500

Will: 445

MP: 250

Strength: 20

Mind: 14

Defense: 14

Resolve: 10

Finesse: 10

Speed: 7

Utility Stats:

Awareness: +10

Diplomacy: -5

Knowledge: +5

Physicality: +15

Subtlety: -5

Resistances And Weaknesses: The Perverter of Form is resistant to Dark, Fire, and Poison damage. While it is vulnerable to Light damage, it is immune to all damage from bimbofied sources as well as damage from any creature altered with its Beam of the Debased.

Inventory:

None

Abilities:

Demonic Onslaught: The Perverter Of Form can make four arms worth of actions per turn 

Infernal Claws:

Action: One-Handed

Range: 1-2

Accuracy Dice: 2d8

Damage:  2d10 Physical + 2d10 Fire + Strength

Damage Type: Physical and Fire

Spell Thief: As a one-handed action, The Perverter of Form can target a creature within 10 spaces of it. It may cast one spell that creature knows. (The Perverter of Form must still spend that Spell's MP cost and expend the required actions). If the spell deals deamage, it deals the Perverter's choice of Fire or Dark damage rather than the spell's normal damage type.

Intimidating Aura: At the beginning of a non-demon creature's turn, if that creature is within 5 spaces of the perverter of Form, that creature rolls 1d6, adding their resolve. If the total is less than 17, that creature's movement is reduced to 0 until the end of that creature's turn as they are immobilized with fear.

Progenitor Of Demons: If The Perverter of Form defeats a creature, that creature's body and mind are immediately transformed into that of a demon of the Perverters choice. This demon is blindly loyal to the Perverter of Form. This transformation may only be undone through the intervention of a demigod or demon.

Beam Of The Debased:

Action: Four-Handed

MP Cost: 30

Range: 1-20

Accuracy Dice: 1d12

Damage:  12d6 + Mind

Damage Type: Fire

If a humanoid, angel, demon, or fairy creature is dealt damage by this attack, it must roll 1d6, adding their resolve. If the total result is 15 or greater, that creature's resolve is reduced by -2 for the next 24 hours. If the total result is less than 14, roll 1d12 and that creature gains one of the following:
1:
The word "Nudist" glows pink down the target's leg. Whenever the target wears clothes, they must roll 1d4, attempting to take off all of their clothes on a roll of a 1, becoming incapable of willingly wearing clothes for one hour. If a target succeeds this roll and wears clothes, this save must be repeated at the start of each hour.
2: The word "Thirsty" glows pink across the target's back. The target will accept any drink offered to them that they know isn't poisoned.
3: The word "Bitch" glows pink on the target's arm. The target gains "resting bitch face," and their Diplomacy is reduced by -2.
4: The word "Helpless" glows pink across the target's stomach. All of the target's combat stats are reduced by 2 (to a minimum of 1).
5: A glowing pink tramp stamp that reads "Submissive" appears on the target. Whenever the target receives a verbal command, they must roll 1d8, adding their resolve. If the total is less than 14, they are compelled to carry out the task (as long as it does not directly harm the target).
6: The words "Spank Me" glow pink across the target's ass. Their ass grows to a huge size, slowing the target's movement. The target's movement is reduced by 1 (to a minimum of one.) If the target is spanked, they must roll 1d8, adding their resolve. If the total is less than 14, they are hypnotized by the creature who spanked them for the next minute and view them as an ally.
7: The words "Fun Bags" glow pink across the target's chest. Their breasts grow by 2d6 cup sizes. The target is weighed down by their substantial weight, reducing their strength by 4 (to a minimum of 1). If the target is groped, they must roll 1d8, adding their resolve. If the total is less than 14, they are hypnotized by the creature who groped them for the next minute and view them as an ally.
8: The word "Stupid" appears, glowing pink on the target's forehead. Their Mind, Resolve, and Knowledge are both reduced by 2d6 (reducing these ability scores to no less than 1). As long as this mark is visible, the target rolls all charisma checks at disadvantage.
9: The target's lips glow pink. "WH" appears to the left of the target's mouth, while "RE" appears to the right. These letters also glow pink. The target's mouth constantly forces itself wide open as long as the target isn't speaking. The target automatically fails all rolls  against being charmed, hypnotized, or seduced.
10: The target simultaneously suffers the effects of both 8 and 9.
11: The words "Two copper" appear glowing pink on the target's left ass cheek. If any creature offers the target any sum of money above two copper, they will become charmed by that creature, viewing that creature as the most attractive being in the universe for 1 hour, wanting to exchange "services" for that creature's money.
12: The word "Bimbo" glows pink across the target's chest. Their Mind and Resold become 2, their strength, defense, and, finesse are each reduced by 3 (to a minimum of 3), and their diplomacy increases by 3. They become a bimbo. If a creature becomes a Bimbo this way, this status can only be removed through a ritual of purification performed by an angel or through the intervention of a god or demigod.


Thronemaker

Among the most dangerous dominating demons one can encounter, the only thing bigger than a than a Thronemaker's ego is her ass. Thronemakers are large, luscious, blue-skinned fiends of great beauty that can be noted for their single black horn, their jet black hair, and their giant rear. They that believe themselves to be the highest authorities in the multiverse, looking down on all peoples, especially royals. Living in elaborate palaces, thronemakers seek to acquire as many living thrones as possible.

A thronemaker's massive ass isn't just for show, as it produces an incredibly potent hypnotic (and addictive) aura that it regularly uses to enslave those it fancies. If adventurers are unfortunate enough to come in contact with a thronemaker, they're best bet is to flee, as they are otherwise likely to become devoted slaves to her ass. It isn't uncommon for a band of adventurers to enter an encounter determined, only for them to all end up worshipping the fiend's ass.

Thronemakers love to collect as many seats as they can, but are particularly fond of reducing powerful and respected nobles and adventurers into slaves begging to be sat on.

While Thronemakers love seats that are capable of speaking as they worship their demonic mistress, these fiends will often use the Living Trophy forbidden art to indefinitely petrify their favorite treasured seats.

Thronemaker

Movement: 5

Combat Stats:

HP: 215

Will: 180

MP: 115

Strength: 10

Mind: 15

Defense: 7

Resolve: 9

Finesse: 7

Speed: 4

Utility Stats:

Awareness: +2

Diplomacy: +2

Knowledge: +5

Physicality: +2

Subtlety: 0

Resistances And Weaknesses: The Thronemaker is resistant to Fire, Dark, and Poison damage. Additionally, it is vulnerable to light damage.

Inventory:

Revealing outfit worth 1,000 to 3,000 gold

Abilities:

Demonic Casting: The Thronemaker knows 5 spells from the Arcanist and Esper spell lists with a combined MP no greater than 50. Additionally, the Thronemaker knows the Living Statue Forbidden Art. 

Seductive Gaze: As a one-handed action, the Thronemaker attempts to seduce a target with its mesmerizing gaze. A creature of its choice that can see it must roll 1d8, adding their resolve. If the total is less than 15, that creature is charmed until the end of the Thronemaker's next turn. While charmed this way, that creature cannot attack the Thronemaker or Target it with spells, and that creature can not willingly move away from the Thronemaker.

Alluring Ass: (35 MP): As a two-handed action, the Thronemaker flaunts its hypnotic ass, aiming to beguile those that can see it. Each creature within 7 spaces of the Thronemaker must roll 1d6, adding their resolve. A creature behind the Thronemaker subtracts -3 from their total, while Charmed creatures automatically fail this roll. If a creature's total is less than 15, they become Hypnotized. While hypnotized this way, that creature cannot take actions and uses all of its movement each turn to move as close to the Thronemaker as possible.

New Seat: As a two-handed action, the Thronemaker attempts to sit on a creature's face. That creature must roll 1d8, adding their finesse. If a target's total is 8 or greater, they are able to dodge this ability. A hypnotized creature automatically fails this roll regardless of their resolve. If a creature fails this roll, they are smothered and restrained under the Thronemaker's ass and are considered Blinded. The Thronemaker will only get off a creature if it sustains 50 or more damage from a single source. At the beginning of a smothered creature's turn, that creature must roll 1d6, adding their resolve. If the total is 14 or less, that creature sustains 2d10 psychic damage, plus an additional 1d10 for each time that creature had failed this roll. If a creature's will is reduced to 0 from psychic damage dealt by this ability, that creature's Mind and Resolve each become 1, that creature loses all personality traits, and they gain the following personality trait:
Living Throne: You desire nothing more than to be used as a personal seat for the a Thronemaker or any of their demonic companions. While you have this trait, your Movement is 1 and you obey all verbal commands issued to you by the Thronemaker responsible for this trait.
The Mind and Resolve reduction as well as the Living Throne trait are incredibly difficult to remove from an affected creature. However, if such a creature were to undergo a ritual of purification performed by an angel once a day for seven days, the creature will return to normal. Additionally, if a Thronemaker is destroyed or banished, all creatures affected by its magic immediately return to normal.


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