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Quests Of Change
Quests Of Change

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Vessel-Cursed Genie (Alpha 0.1)

In ancient times, Genie were among the most powerful beings within the Realm of Mortals, fueled by potent magics and capable of casting spells at the  granting wishes at the requests of other creatures (though often at a twisted price). However, after an intervention of Solys and Lunys, the vast majority of Genie had their powers put in check as they were each bound to crystalline vessels such as bottles and lamps.

Genies are incredibly beautiful and idealized creatures, often appearing comparable to humans or elves with skin in shades of tan or vibrant blues or reds. 

Though Genies have maintained their magic aptitudes, they are incapable of moving far from the indestructible vessel which they're bound to. As this significantly hinders their mobility, many genies will grant favors and wishes to those who carry out favors for them. Some of these Genies even serve as magical masterminds that remotely pull the strings behind nefarious organizations.

While Genie inherently loathe granting particularly strenuous and impactful wishes, some of the most shrewd Genies have discovered a loophole to their vessel-based imprisonment. If a Genie is able to convince another creature to wish for immense power in a vague enough manner, they can utilize magic in order to exchange roles with that creature, becoming the race of that creature whilst forcing the creature at hand to take its place as a Vessel-Bound Genie.

Vessel-Cursed Genie 

Movement: 3

Combat Stats:

HP: 160

Will: 165

MP: 150

Strength: 8

Mind: 12

Defense: 5

Resolve: 8

Finesse: 7

Speed: 7

Utility Stats:

Awareness: +3

Diplomacy: +3

Knowledge: +8

Physicality: +0

Subtlety: +5

Resistances And Weaknesses: The Vessel-Cursed Genie is resistant to Fire, Ice, Lightning, and Water Damage. Additionally, the Vessel-Cursed Genie is immune to Mind-Altering and Transformative effects.

Inventory:

None

Abilities:

Genie Casting: The Vessel-Cursed Genie knows 10 spells from the Elementalist spell list and may choose any elemental variant of each spell. Three of these spells may have an MP cost 25 or less while each other spells it knows must have an MP cost of 10 or less.

Vessel-Bound: When combat begins, the Genie occupies the same space as its vessel. It is incapable of moving its own vessel, and it is incapable of moving more than three spaces from this vessel. Another creature may use one of its hands to hold and by extension move the vessel, causing the Genie to move along with it.

Vessel of Protection: As a two handed action, the Genie can retreat into its vessel. While inside the vessel, the Genie is not aware of its outside surroundings and cannot take actions, but it is immune to all damage. At the beginning of its turn, the genie can exit its vessel or maintain this effect. 

Minor Wish Grant: Another creature within three spaces of the Genie that it can hear may use a two handed action to make a wish to the Genie. While it is not compelled to grant this wish, on its subsequent turn, as a two-handed action, the Genie can provide any of the following effects if doing so would grant the wish by the Genie's interpretation:
-Change up to one creature's race.
-Change up to one creature's gender.
-Increase one single stat by up to three points.
-Decrease one single stat by up to three points.
-Increase or decrease a creature's body proportions by one size category.
-Duplicate the effect of any one spell with an MP cost 50 or less.
-Provide the benefits of a Ritual of Purification

A genie cannot grant a single given creature more than three wishes this way within their lifetime.

Major Wish Grant: A creature within three spaces of the Genie that it can hear may use a two handed action to make a wish to the Genie. While it is not compelled to grant this wish, on its subsequent turn, as a two-handed action, the Genie can attempt to manifest this wish by its interpretation. If the effect is beyond the scope of one of the effects produced through Minor Wish Grant, the Genie channels the influx of magic it produces in order to exchange roles with the creature at hand. The Genie loses its damage resistances and loses all of its abilities except for Genie Casting. The inciting creature's appearance changes to become akin to that of the Genie, and its gender becomes that of the genie. It gains the Vessel-Bound, Vessel of Protection, and Minor Wish Grant abilities as it is bound to the original Genie's Vessel. This transformation can only be reversed by a ritual of purification performed by a Demigod, priest, or Angel with a connection to either Solys or Lunys.


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