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Quests Of Change
Quests Of Change

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Vampiric Doll (Alpha 0.2)

As ageless beings of significant power and influence, Vampires have long looked for new ways in which they can entertain themselves  throughout the many years they live. 

While some Vampires view their Vampirism as a sacred and incorruptible gift, long ago, in an attempt to entertain themselves, a particularly hedonistic lineage of vampires figured out a manner to twist their vampiric curse to transform the bodies and minds of those they inflict with vampirsm. The result is a vampiric bimbo known as a Vampiric Doll.

While Vampiric Dolls retain the physical capabilities of other vampires, their mental abilities are low even when compared to other bimbos. This makes them the perfect servants and even bodyguards for hedonistic vampires, as Vampiric Dolls will blindly follow orders and be able to combat foes with their traditional vampiric capabilities whilst having the "morale boosting" effect that some may seek. 

Unlike most Vampires, Vampiric Dolls are incapable of creating their own thralls. Whenever a Vampiric Doll defeats a creature, that creature becomes a Vampiric Doll itself, viewing that Doll's creator as its master rather than the doll that had infected it. 

Aesthetically, Vampiric Dolls appear akin to other non-Vampiric bimbos, save for their particularly pale skin and gothic fashion preferences.

Vampiric Doll

Movement: 5

Combat Stats:

HP: 65

Will: 55

MP: 50

Strength: 7

Mind: 1

Defense: 7

Resolve: 1

Finesse: 10

Evasion: 9

Speed: 12

Utility Stats:

Awareness: -5

Diplomacy: +5

Knowledge: -5

Physicality: +5

Subtlety: 0

Resistances And Weaknesses: Vampiric Dolls are immune to Dark, Poison, and Ice damage but are vulnerable to Fire and Light damage. Additionally, the Vampiric Doll is immune to all hypnotizing, charming, and mind-altering effects.

Inventory:

None

Abilities:

Inherent Bimbo: The Vampiric Doll counts as a bimbo and has a number of stages of Bimbofication determined by the GM

Doll Caster: The Vampiric Doll knows two spells from the Vampire or Arcanist Spell list with a combined MP cost no greater than 25. If the Vampiric Doll would cast a spell, it may use the Mind of another Vampire within three spaces of it to calculate that spell's damage and effects.

Easily Confused: A creature within 2 spaces of the Vampiric Doll may spend a two-handed action to attempt to trick, beguile, or confuse the Vampiric Doll with a complicated idea or wordplay. If that creature has 7 or more mind, the Vampiric Doll must roll 1d2, skipping their next turn on a roll of a 1 as they stare off in dazed confusion.

Vampiric Nature: Once per turn, when the Vampiric Doll deals damage to a creature with an attack or spell, it may regain that much HP and Will.

Vampire Eye Candy: All non-Vampiric Doll vampires within 5 spaces of the Vampiric Doll gain +1 to each of their combat stats. As long as a non-Vampiric Doll Vampire is adjacent to the Vampiric Doll, it gains an additional +1 to each of its combat stats.

Gothic Fashion: All clothing and Makeup worn by the Vampiric Doll immediately turns black upon being worn. When clothing worn this way is removed, it returns to its original color.

Vampiric Kiss: 

Action: Two-Handed

MP: None

Range: 1

Accuracy Dice: 1d6

Damage: None

Damage Type: None

Additional Effects: On a hit, if the target has 8 or less will, it is automatically affected by this attack. If the target has 9-16 will, roll 1d6. The target is affected on a roll of 1-4.  If the target has greater than 16 will, it is affected on a roll of 1-2. If a creature is affected by this spell, 1d4 of its class levels immediately are replaced with vampire class levels and that creature gains one stage of Bimbofication. The target gains the Vampire Loyalist personality trait (Vampiric Loyalist: You view the progenitor of your vampirism with adoration and seek to spread vampirism in their name. You cannot willingly target that vampire with attacks or harmful effects. Additionally, you are compelled to obey verbal commands it give you that don't directly put you in harms way) and they gain the Vampiric Doll's Vampiric Kiss. At the beginning of every dawn, one of that creature's non-Vampire class levels is replaced with a level of Vampire and that creature gains one Stage of Bimbofication. Then, if that creature has five stages of Bimbofication and each of that creature's class levels are levels in vampire, that creature becomes a Vampiric Doll. While a Vampiric Doll, a creature is treated as an NPC under the GM's control. If a creature afflicted with this transformation undergoes a ritual of Purification prior to their transformation into a Vampiric Doll, each of these changes are immediately reversed. However, once a creature is transformed fully into a Vampiric Doll, the transformation may only be undone via a Ritual of Purification performed by a non-Bimbo Vampire of the same Vampire lineage.



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