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Quests Of Change
Quests Of Change

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Sweetie Sentinel (Alpha 0.3)

From the perspective of the Collector of Dolls, her manor is a peaceful place of fun and affection, lacking any and all forms of violence. Unfortunately, on some "rare" occasions, rowdy "new dolls" having difficulty acclimating to their new positions or adventurers and treasure-hunters seeking the wealth and magic within the Manor may cause a bit ruckus, damaging the manor or the dolls within it. If such a circumstance were to arise and the Collector were preoccupied or unable to deal with the issue personally, it is the duty of the Sweetie Sentinels to apprehend trouble-makers within the manor.

Wielding portions of the Collector's magical prowess, each of the four Sweetie Sentinels within the Manor are designated to protect given districts of the manor, dealing with problems in the northwest, northeast, southwest, and southeast quadrants of the manor respectively. On a normal given day, Sweetie Sentinels are dormant, appearing comparable to statues within public spaces in the manor. However, at the first sign of a problem within their quadrant, a Sweetie Sentinel will immediately animate to quell the problem in order to bring to responsible party to the Collector.

Elemental creatures that appear as glowing human-sized copied of the Collector, the four Sweetie Sentinels that occupy the manor were created by the Collector through extracting some of her own essence, binding it to the potent magics stored within the ancient Rune-Willow Tree that grows within Lacewing Garden. As the Collector keeps importance of this pink-leaved tree to herself, even the Gardener Clique of former naturalists that tends to Lacewing Garden is blind to the magical importance it has to the security of the manor. 

Physically imposing, dexterous, and magically skilled, Sweetie Sentinels should not be taken lightly. Though they are capable of dealing serious damage, they aim to tranquilize their targets as to not damage dolls that simply need additional guidance from the Collector.

However, it should be noted that these sentinels are incapable of leaving the quadrant of the manor to which they are bound, and as they lack the ability to speak, they are incapable of communicating any issues to the Sentinels that occupy other parts of the manor.

In the chances that a Sweetie Sentinel is defeated, its essence dissipates and returns to the Rune-Willow Tree within Lacewing Garden where its form regrows at the center of the manor; a process that takes a mere six hours. However, if the tree were to be destroyed, or if the tether between the Tree's magics and those of the Collector were to be broken, not only would any defeated Sweetie Sentinels be prevented from regrowing, but all remaining Sweetie Sentinels would begin to decay...

Tier-Two Boss

Movement: 7

Combat Stats:

HP: 325

Will: 325

MP: 100

Strength: 16

Mind: 10

Defense: 10

Resolve: 8

Finesse: 12

Evasion: 12

Speed: 12

Utility Stats:

Awareness: +6

Diplomacy: +5

Knowledge: +3

Physicality: +5

Subtlety: +0

Resistances And Weaknesses: The Sweetie Sentinel is resistant to Dark, Poison, and Psychic damage. Additionally the Sweetie Sentinel is immune to all mind altering effects and the fear status effect. However, if the Rune-Willow Tree within the Collector's Manor is damaged or destroyed, or if the magical link between the Rune-Willow Tree and the Collector of Dolls is severed, the Sweetie Sentinel looses all resistances and is vulnerable to all damage. 

Inventory:

None

Abilities:

Tranquilizing Form: Whenever a creature is dealt damage by a spell or attack made by the Sweetie Sentinel, that creature's Speed is reduced by 1d4 for the next hour. If that creature's Speed is reduced to 0 this way, they fall magically unconscious and cannot be woken by any non-magical means until they awaken after one hour passes.

Collector's Tracking: As a one-handed action, the Collector of Dolls gains knowledge of this creature's current location. Additionally, if this ability is used outside of combat, the Collector of Dolls can view a projected illusion that depicts the last minute from the perspective of the Sweetie Sentinel. 

Spectral Glaive:

Action: Two-Handed

Range: 1-2

Accuracy Dice: 1d8

Damage:  3d10 Physical + Strength

Damage Type: Physical

Additional Effects: When a creature is dealt damage by this attack, if that creature's total Defense and Resolve is less than 25, that creature rolls 1d4. On a roll of 1-3, reduce that creature's Speed by the result of this roll.

Spectral Claw:

Action: One-Handed

Range: 1

Accuracy Dice: 1d12

Damage:  2d6 Physical + Strength

Damage Type: Physical

Additional Effects: None

Collector's Extension: The Sweetie Sentinel knows all spells within the Collector's Resplendent Archive (Legendary Magic Tome).

Quadrant Bond: As a two-handed action, the Sweetie Sentinel can teleport to an unoccupied space within the quadrant of the Collector's Manor to which it is attuned. This ability may be used no more than three times within a 24 hour period. However, the Sweetie Sentinel is incapable of exiting the quadrant it is attuned to.

Rune-Willing Rebirth: If the Sweetie Sentinel is defeated, its body dissipates into pink mist. The Sweetie Sentinel then reappears in six hours in a space adjacent to the Rune-Willow Tree within Lacewing Garden with all of its HP, Will, and MP restored. However, if the Rune-Willow Tree within the Collector's Manor is damaged or destroyed, or if the magical link between the Rune-Willow Tree and the Collector of Dolls is severed, the Sweetie Sentinel looses this ability and gains: "At the beginning of this creature's turn, reduce this creature's maximum HP and Will by 3d10. When either this creature's maximum HP or Will is reduced to 0, its body dissipates into pink mist and it is permanently destroyed." 


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