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Quests Of Change
Quests Of Change

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Role Model Marionette (Alpha 0.3)

Constructs created by the Collector of Dolls, though Role Model Marionette's lack combat prowess, they have an insidious nature that can cause the mind of one of the Collector's Captives to be overwritten over time.

Unlike False Dolls created by the Collector that are intended to appear visually indistinguishable from genuine dolls, the artificial nature Role Model Marionettes is immediately apparent through their porcelain skin and painted faces. These deceptively durable constructs are capable of movement and speech, each possessing their own unique personality traits, hobbies, and interests which can be visually noted by the types of clothing they wear. For example, a particularly peppy and active cheerleader Marionette may don pom-poms and a matching cheer uniform, a gentle and serene Marionette would be found in a ballerina's tutu.

Though Role Model's are incapable of physically harming others, the Collector of Dolls and the respective leaders of the twelve cliques of the manor are capable of binding defeated humanoids to a Role Model Marionette. Once a creature is bound to the Marionette, this magic prevents them from being far from the Marionette, with this construct automatically teleporting to the bonded creature's location if it is more than thirty feet away. More notably, the longer a creature is bonded to one of these Marionettes, they will find their own personality and interests melting away, becoming replaced with those of a Role Model Marionette. 

When spending time with a bonded creature, Role Model Marionettes will be friendly with said creature, regardless of how that creature acts or responds, regularly discussing their particular interests and expressing their deep love of the manor.

After a full week has passed and the magic of this bond has fully run its course, they Marionette will become completely inanimate, while the previous creature is replaced with a humanoid copy of the doll. 

As these Marionettes are rather difficult for the Collector to create, she uses them rather rarely, with each clique leader being gifted small number of them in order to recruit "particularly special dolls" into their cliques.

Tier-Two Enemy

Movement: 5

Combat Stats:

HP: 80

Will: 80

MP: 0

Strength: 1

Mind: 8

Defense: 8

Resolve: 8

Finesse: 8

Evasion: 11

Speed: 5

Utility Stats:

Awareness: +5

Diplomacy: +5

Knowledge: +0

Physicality: +0

Subtlety: +0

Resistances And Weaknesses: The Role Model Marionette is resistant to all damage dealt to it by creature equipped with at least one item created by the Collector of Dolls. Additionally, this creature is immune to all damage dealt to it by a  creature it is bonded to through its Role Model Bond ability.

Inventory:

-1d3 to three items created by the Collector of Dolls

Abilities:

Feminine Personality: This creature has three personality traits chosen by the GM from the Doll personality trait chart. 

Artificial Appearance: If the Role Model Marionette isn't moving, it appears completely indistinguishable from a mundane life-sized porcelain doll.

Role Model Bond: If this creature is within two spaces of a defeated humanoid creature and it isn't already bonded to a creature through this ability, The Collector of Dolls or the leader of any of the Twelve Cliques of the Manor is capable of spending a two hand action to bond the defeated creature and the Marionette as long as they are within three spaces of each of these creatures. Once this bond is created, it remains until the humanoid it was performed on it ingests "curse-be-gone" obtained at Marigold Market within the Manor or if the bonded Role Model Marionette is defeated.

While this bond remains, after 24 hours pass, one of that creature's personality traits is replaced with of the personality traits of the Role Model Marionette. If each of that creature's personality traits are the same as that of the Marionette, a number of that creature's class levels equal to the number of days that creature has been bonded are replaced with a level of doll. Additionally, if each of a bonded creature's personality traits are the same as those of the Marionette, and it has one or more levels of Doll, it is compelled to dress in the same manor as its bonded Marionette, seeking out comparable equipment and clothing to that creature wears.

At the beginning of the Marionette's turn, if it is seven or more spaces from the creature it is bonded to, it immediately teleports to the nearest unoccupied space to that creature.


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