Advanced Spells Part Three (Alpha 0.3)
Added 2023-03-24 06:36:32 +0000 UTCMany Advanced Classes within Quests of Change allow a character to gain potent spells upon leveling up. The following spells can be obtained by various Advanced Classes, providing a character with additional utility in combat.
Remote Influence:
Action: Two-Handed
MP Cost: 60
Range: Infinite
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effects: Choose a creature whom you're familiar with (you must have spoken with this creature at least once and know what they look like) who is currently in the same Realm as you. You attempt to remotely influence that creature's mind over a potentially significant distance. A creatue whose resolve is less than half your mind is automatically affected by this spell. Otherwise, That creature must roll 1d10, adding their resolve. If the total is less than your mind, they are affected. A creature that is unaffected by this spell is immune to its effects for the next 24 hours.
An affected creature is hypnotized for the next 1d4 hours. Choose a single specific action you wish for that creature to carry out, such as "defeat one demon" or "steal a loaf of bread from the local bakery." As long as this proposed action doesn't directly cause harm to one's self, an affected creature is compelled to carry out the proposed action. While hypnotized, they believe the idea to be their own. Once the spell ends, the creature becomes aware that their mind was affected by a spell.
You may only affect one creature at a time with this spell.
Classes: Manipulator
Identity Shift:
Action: One-Handed Action
MP Cost: 5 X times
Range: 1-5
Accuracy Dice: 1d8
Spell Damage: Xd10
Damage Type: Psychic
Additional Effects: When a creature is dealt damage by this spell, that creature is hypnotized for the next minute. for each time For every 5 MP you pay when casting this spell, choose a personality trait. One of that creature's personality traits chosen at random is replaced with the chosen trait for as long as they remain hypnotized this way.
Classes: Manipulator
False Identity
Action: One-Handed Action
MP Cost: 10 MP
Range: 1
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effects: You place a mental illusion upon a creature, causing other to perceive it as having personality traits it doesn't actually have. For example, a creature affected by this spell can pass off as possessing one or more corrupt, bimbo, or doll personality traits while keeping their mind completely in tact. Spells that detect one's thoughts will interpret these false traits as legitimate. An affected creature automatically succeeds any subtlety or diplomacy rolls made to leverage one of its false personality traits.
The affects of this spell last for 24 hours.
Classes: Manipulator, Therapist
Empathetic Link
Action: Two-Handed Action
MP Cost: 15 MP
Range: 1-10
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effects: Choose a willing creature within this spell's range. You establish a magical bond with that creature, allowing you to each communicate telepathically over any distance as long as you remain within the same realm for the spell's duration. Additionally, while linked, a linked creature may spend a one-handed action to determine the other creature's mental state. Furthermore, whenever a creature part of this link would become charmed, frightened, or hypnotized, or if that creature would sustain psychic damage, the other bonded creature may choose to sustain that effect or damage instead.
The affects of this spell last for 24 hours. If you share a bond with that creature, this spell instead lasts indefinitely or until you end it as a one-handed action.
Classes: Therapist
Restore
Action: One-Handed Action
MP Cost: 20 MP
Range: 1-5
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effects: Choose any one status effect other than Defeated. Target creature is immediately cured of that status effect and regains 25 HP and 25 Will
Classes: Therapist, Monk, Fate-Shifter, Guardian Angel
Pariah
Action: One-Handed Action
MP Cost: 1 MP
Range: 1
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effects: You touch a creature, curing all status effects, transformative effects, and mind altering affects afflicting them. You are then afflicted with those status effects, transformative effects, and mind altering effects.
Classes: Therapist, Monk
Synaptic Exploit
Action: Two-Handed Action
MP Cost: 25 MP
Range: 10
Accuracy Dice: None
Spell Damage: 5d10
Damage Type: Psychic
Additional Effects: Each creature within this spell's range that's charmed, hypnotized, or is afflicted with one or more mind altering effects immediately sustains this spell's damage as you unleash a wave of psychic energy that further distorts already altered minds.
Classes: Manipulator
Schemer's Guise
Action: Two-Handed Action
MP Cost: 10 MP
Range: 10
Accuracy Dice: None
Spell Damage: None
Damage Type: None
Additional Effects: You cloak yourself in an illusion, assuming the form of any one humanoid, angel, demon, or fairy you've successfully charmed or hypnotized in the past with a spell or effect. For the next hour, you appear indistinguishable from that creature (you may choose to have your clothes remain unaffected or to have them appear identical to the clothes of that creature when you had charmed or hypnotized them) and your voice sounds identical to that of that creature. You may choose to end this effect prematurely as a one-handed action.
Classes: Manipulator