Races Part One (Alpha 0.1)
Added 2021-09-20 05:12:52 +0000 UTCHuman:
Humans are among the most commonly found races within Quests of Change. Appearing in countless shapes and sizes and with a myriad of backgrounds and cultures, while humans lack any fantastical flair, they can flexibly excel in any role.
You may distribute 5 stat points among your character’s combat stats. No more than 2 points may be allocated to a single given stat. Additionally, rather than beginning with 10 points that may be allocated to your utility stats, you begin with 13.
Move: 5
Elf:
Elves are among the most ancient races that appear within the world of quests of change, created by the goddesses of beauty Solys and Lunys. However, as these two goddesses wanted to create peoples in their own respective images, two-subraces of elves were created: the Light elves, also known as the Solar Elves, and the Dark Elves, also known as the Lunar Elves. Elves reach adulthood at the same point as a human, once they reach the age of twenty, their aging begins to drastically slow, leading them to live as old as one thousand years old. Slender and lethe peoples with pointed ears, the cultures and appearances of the two types of elves differ quite drastically.
Light and Solar elves can be found in any skin tones one may find from a human, with hair most often coming in warmer shades of blonde, brown, and red. Reflective of the god, Solys, many light elf cultures tend to be rather reserved and conservative, preserving their people’s religious traditions and living by various codes of honor.
Dark and Lunar elves have skin tones that range from shades of pale blue, lavenders, and ashy greys, often sporting either white hair or hair in a lighter shade of their skin color. Conversely to the Cultures of Light and Solar Elves, Dark and Lunar Elves tend to have some of the most outgoing cultures, encouraging experimental pursuits in the arts and sometimes even bordering on hedonism.
Through the blood of their respective progenitors, all elves have a moderate innate magical capability based on their subrace.
All Elves:
Finesse +2
Move: 5
Solys Elf:
Resolve +2
Latent Healing: You can cast the Salve spell.
Immune to the effects of harsh light.
Lunys Elf:
Mind +2
Latent Arcanist: You can cast the Shadowbolt spell.
Immune to the effects of darkness.
Beastfolk:
Outside of humans, Beastfolk are among the most commonly found races in the world of Quests of Change and can be found in some capacity in nearly every corner of the world. While they possess primarily humanoid traits, Beastfolk also feature a variety of beastial traits that reflect their given Beastfolk-type, with some types of beastfolk having enhanced hearing, sight, or even the ability of flight. For example, while Canis and Felis Beastfolk look largely human but with the ears, tails, and pronounced teeth of canines and felines respectively, Chiropteran Beastfolk have batlike ears and retractable wings. There are numerous types of beastfolk that each have their own cultures and unique traits. Beastfolk are as varied, if not more varied than humans.
All Beastfolk:
Speed +2
Move: 6
Canis (wolf and dog):
Strength +2
Improved Smell: Add +3 to Awareness rolls that utilize the sense of smell.
Felis (Cat, tiger, lion, etc):
Finesse +2
Land On Their Feet: You ignore the first 15 damage of fall damage you’d sustain from a given fall.
Chiropteran (Bat):
Speed +1
Flight: You can fly as long as you're not holding a shield or a two-handed weapon and not wearing medium or heavier armor. While flying, your movement increases by 1.
Leporine (bunny):
Diplomacy +2
Latent Trickster: You can cast Mind Game.
-Bovine (cow and bull):
Extra HP +2 per level
Dryad:
As the societies of races such as Elves and Beastfolk began to expand and develop, clearing away nature in lieu of industry and advancements, the god of nature, Agristiva decided to take action in the form of the creation of dryads. A dryad is the physical will of a plant made manifest in humanoid form. Though their forms are similar to that of a human, dryads come in all shapes and sizes, dictated by the type of plant from which they were born. The skin of some Dryads can maintain the texture and appearance of the types of trees from which they were born, while others tote soft green skin with textures more akin to a flower’s petals or the skin of a fruit. The hair of a Dryad often takes the form in a series of cascading flowerpetals, leaves, or brambles of ivy. They tend to possess various physical traits reflective of the plants from which they were spawned, with Dryad’s of fruit trees often able to grow said fruit from their hair. Dryads tend to be manifested from trees that have been growing for at least twenty years, and are manifested as adults. They tend to live exceptionally long lives, able to even outlive elves, aging 1 human year about every ten years.
Defense +2
Resolve +2
Photosynthesis: You don't need to eat food as long as you are exposed to sunlight for at least 4 of every 24 hours.
Plant Speech: You can understand the emotional state and thoughts of plants you touch.
Plant and Water resistance: You are resistant to Plant and Water damage.
Fire Aversion: You have a weakness to Fire damage.
Move: 5