Magic Items Vol. One (Alpha 0.1)
Added 2021-09-20 06:27:16 +0000 UTCRing of Exchange:
Magic Accessory (Very Rare) The ring of exchange comes with one charge. This charge can be used as a one-handed action to target another creature within 15 spaces of the user. Rolls 1d10 and adds their Resolve to the result. If the total result is less than 20, the wearer and the target exchange bodies. Class abilities personality traits, ulility stats, adeptnesses, Will, MP, Mind, and Resolve are transferred to the new respective bodies, while racial traits, inventory, HP, Strength, Defense, finesse, and speed are locked to bodies. This effect can only be undone by another Ring of Exchange or a purification ritual.
Ring of the Pure Form:
Magic Accessory (Legendary) The Ring of Pure Form is an incredibly rare relic said to protect one from even the most potent of transformations. Many adventurers have searched the realm for this ring in order to undo their transformative fates. As long as a creature wears this ring, that creature cannot be cursed, their race cannot change, they cannot gain traits, and their stats cannot be altered by any effects outside of a level up. If a transformed creature such a bimbo wears the Ring of Pure Form, their transformations are reversed until the ring is removed. Upon removing the ring, all prior transformations return to the creature.
Staff of the Bimbomancer:
Magic Staff (Gold Rank).
Created by the Bimbofier of Heroes, the Staff of the Bimbomancer is a weapon capable of spreading bimbofication.
As long as a creature is wielding the Staff of the Bimbomancer, they become a bimbo.
A creature wielding the Staff of the Bimbomancer can cast the following spells. When casting a spell through the staff of the Bimbomancer, you may add your diplomacy stat to your finesse when rolling accuracy dice.
Mind Render:
Action: 1 Handed
MP Cost: 6
Range: 3
Accuracy Dice: 1d10
Spell Damage:2d6 + Mind Will Damage
Damage Type: Psychic
Additional Effect: Roll 1d4. The target’s mind and resolve is reduced by the result for the next minute.
Ray Of Greater Bimbofication:
Action: 2 Handed
MP Cost: 0 (Can only be cast once every 24 hours)
Range: 8
Accuracy Dice: None
Spell Damage: None
Damage Type: None.
Additional Effect: This spell automatically hits its target, but can only target humanoid creatures with 0 will. Upon being cast, the targeted creature becomes a bimbo, each personality trait it has is replaced with a randomly chosen bimbo personality trait for as long as they remain a bimbo, and the target’s knowledge and mind each receive a -10 modifier for as long as they’re a bimbo.
Bovine Ear-Tag:
Magic Accessory (uncommon). A bovine ear-tag is a cursed piece of equipment often found in the possession of a Bovine Succubus. If an adventurer attempts to negotiate with a Bovine Succubus or ask one for help, they will often agree to help, in exchange for "a provided gift" in the form of one of these nefarious ear-tags. Once forced onto the ear of a creature, its ears stretch outward and change shape, becoming that of a cow. More importantly, as long as this tag is on the ear of a creature, the Bovine Succubus that owned the tag can communicate with the creature telepathically, regardless of the distance. A bovine succubus will gradually use this telepathic connection to create a false friendship with the target, wearing away their defenses and luring them to accept the following item.
Bovine Nose-Ring:
(Very rare) Horribly profane objects owned by a bovine succubus, a bovine Nose-Ring is only ever placed upon a creature that is at least 80% of the way through their bovine curse. Either forced upon a cursed individual or offered as a means of helping one "deal with the curse," once a Bovine Nose-Ring is attached, a bovine curse is permanently imbedded into the creature. That creature must roll 1d10, adding their resolve. If the total result is less than 20, the creature becomes female if it isn’t already, and its race changes to “corrupted bovine beastfolk.” A corrupted bovine beastfolk possesses the same traits of a normal bovine beastfolk, though with additional added traits. Upon becoming a corrupted bovine beastfolk, all effects from the curse become permanent. If an unmodified 1 was rolled on the d10, the corruption of the Nose-Ring overtakes the target, rewriting their mind, turning them into a Bovine Succubus.
Corrupted Bovine Beastfolk have the following traits:
Accursed Mooing: Corrupted Bovine Beastfolk lose all languages and can only moo. Effects that allow a creature to understand animals allow a creature to understand a Corrupted Bovine Beastfolk
Potent Milk: You produce 1d4 bottles of milk every 24 hours that can be consumed to regain 3d8. You are compelled to feed your milk to others. Upon consuming a Corrupted Bovine Beastfolk's milk, a creature must roll 1d4, contracting the bovine curse on a roll of 1.
Domestication Leash:
Magic Cursed Accessory (Rare). Appearing nearly identical to a dog leash with a 3-space lead (roughly 15 feet), traps and monsters may attempt to force these leashes onto the necks of adventurers. Once around the neck of a creature, these leashes can only be removed by a purification ritual, or by the hand of a willing demon. While at first, these leashes may appear to have no effect on the worn creature, if another creature grabs hold of the lead, the worn creature must roll 1d10, adding their resolve. If the total result is less than 15, the equipped creature forgets how to speak all of its known languages, only able to communicate through animal noises, and loses the ability to walk besides on all fours. While this effect is active, the wearer is charmed by the other creature, and is compelled to carry out any commands it gives (as long as they do not directly put the target at the risk of death). If the hold on the leash is broken, the effect ends, and that creature cannot produce this effect from the leash for 24 hours.
Hypnotic Pendant:
Magic One-Handed item. (Uncommon) An alluring metallic pendant. As a one-handed action, the wearer can show the pendant to a creature within 2 spaces. That creature rolls 1d6 and adds their resolve. If the total is less than 12, the target is hypnotized by the item’s user until the end of its next turn. If the total result is less than 6, the target immediately falls unconscious. If a creature successfully resisted the effects of this pendant, they are immune to its effects for the next 24 hours.
Bestie Blade:
Magic Longsword (Silver Rank) The Bestie Blade is an immensely powerful sword that is sentient, capable of telepathically communicating with its wielder. The sword's voice is that of a sweet and bubbly woman, who genuinely wants to be best friends with its wielder. She has the Well Intentioned and Ditzy personality traits. The closer friends the sword believes it to be with its wielder, the more of its power it will unleash. However, the Bestie Blade has very specific standards regarding how it wants its best friend to look and act. As it gets to know its wielder, it will offer to transform their physical traits, and establish rules that its wielder must follow, such as acting in a certain manner or wearing certain types of clothes. If the sword's wielder hurts the sword's feelings or goes back on an agreed rule, the sword can re-seal its power.
Requests of the Bestie Blade increase in severity over time. At first, she may request that the wielder wear their hair in a specific way such as buns or pig tails. She may later request that its wielder is always dolled up in full makeup, that they always wear heels, or that they wear overly feminine clothing that the sword believes to be fashionable. Transformations of the sword, will first be cosmetic, offering to change the wielder's hair color, but it will later ask to alter the wielder's gender and build (changing build will alter stats). It is even capable of altering one's personality, potentially altering Personality Traits and Utility Stats of the wielder. The final request of the Bestie Blade will always come in the form of the sword asking if it can turn the wielder into a bimbo to make them as similar as possible and bring them closer together.
-By default, the sword initially appears to be an ornate longsword with numerous pearls and amethyst gems embedded in the blade and hilt. It has the same characteristics of a basic longsword.
-If the wielder has allowed the blade to make one alteration or the wielder is following one rule, the sword's gems begin to glow, illuminating a 2- space radius. Additionally, the sword now provides its wielder with +1 Strength and +1 Finesse while it is being held.
-If the wielder has appeased three of the blade's requests, in addition to the previous benefits provided by the blade, the blade provides an additional +1 bonus to Strength and FInesse while it is being held. Additionally, the blade begins to shine with a pink light, causing it to deal an additional 1d6 light damage to targets it hits. This light damage ignores the target’s defense stat.
-If the wielder has appeased five of the blade's requests, the sword begins to glow much brighter, illuminating in a 4 space radius, increasing the light damage it deals by an additional 1d6.
-If the wielder has appeased ten of the blade's requests, cementing themselves as the sword's "BFF," all of its power is unleashed, striking with a flaming pink aura. In addition to all of the blade's previous benefits, the sword gains another +1 bonus to its wielder’s Strength and Finesse, it deals an additional 1d6 light damage, provides its wielder with +3 Diplomacy, and it prevents its wielder from being hypnotized or seduced.
Leporine Helm:
Magic Armor (Uncommon) A bulky magic helm with subtle rabbit ears protruding out the back. Upon being donned by a humanoid creature that isn’t a Leporine Beastfolk, the helm transforms into a flimsy pair of bunny ears. The creature can roll 1d6, adding their speed. If the total is 14 or greater, they can react to quickly remove the helm. If they don’t, the ears attach themselves to the target's head. Once attached, if the target is not female, they become female. Additionally, they become afflicted with the curse of the bunnygirl. As long as one is cursed this way, whenever they wear clothing or armor, that clothing immediately is transformed into a stereotypical bunnygirl outfit of that clothing's color. This outfit provides no defense. As long as one is wearing such an outfit, they have -2 Mind and Resolve and +2 Diplomacy. This curse can be undone by a purification ritual. If a Leporine Beastfolk wears this helm, they ignore this curse, and the Helm provides an additional +2 Defense to the wearer.
Paddle of the Expanding Rear:
Magic Shortsword (Gold Rank) Very rare.
One-Handed
Range: 1
Accuracy: 2d4 + Finesse +2
Damage: 1d6 + Strength +2
Critical Potential: Yes
A flat and sturdy paddle engraved with green runes that read "ass that won't quit" in demonic text. If this paddle is used to strike a target from behind roll 1d10, hitting the target’s ass on a roll of a 7 or higher. If the target is restrained or immobile, you automatically hit a target’s ass this way. If a target’s ass is hit this way, the target sustains 2d6 dark damage that ignores their defense, and the paddle permanently increases the size of the target's ass. Each time the target's ass increases in size, the target's speed is reduced by 1. Every two times a target’s ass is hit by this Paddle, their movement is reduced by 1 (to a minimum of 2) and their Diplomacy increases by one.. Adventurers should pray that they're never restrained by a being wielding a Paddle of the Expanding Rear.
Matriarch's Mirror:
Magic Artifact (Legendary) The mirror belonging to the Matriarch of Vanity, this mirror has unparalleled potential. Once every 24 hours, the Matriarch's Mirror can be used to create a copy of any non-living object that weighs no more than 100 pounds.
Ho-Hoop Earrings
Magic Accessory (Uncommon) A small pair of thin, plain gold hoop earrings with a one-inch diameter that cannot be removed without a remove curse spell. The diameter of the ring increases by one inch whenever its wearer makes use of the seduction utility stat or a creature makes successfully uses their seduction utility stat against the earrings wearer. Once the earrings have a 6-inch diameter, whenever the creature wearing these earrings finishes sleeping, they must roll 1d10 and add their resolve. If the result is less than or equal to 10 plus the diameter of the earrings in inches, the creature gains a randomly selected trait from the bimbo mind chart. A creature can choose to prevent gaining a trait this way by instead sustaining 4 will damage for each inch of the hoops’ diameter.
Pinking Ring
Magic Item (common) A relatively simple magical ring that many bimbos and fashionistas are fond of. If a creature wears this ring, all clothing and equipment that creature is wearing become various shades of pink. Once a creature removes the ring, all of their clothing and equipment return to their original colors.
Lens of the True Form
Magic Item (common) A small magnifying glass with a slight bluish tint and an intricately carved wooden handle. If a creature looks through this lens, it views a creature that has been transformed or altered as it would look without any transformations or alterations.
Pendant Of The Prominent Chest:
Magic Accessory (Rare). A silver pendant with a small engraving that reads “my eyes are up here” alongside a tiny arrow pointing up. This pendant generates a unique psychic aura that allows a creature wearing this pendant to add +5 to diplomacy rolls as long as they have breasts. However, this psychic aura comes with an unfortunate side effect. As long as you are talking to a creature that can see you, that creature must roll 1d6, adding their mind to the result. If the result is 15 or less, they become compelled to stare at the pendant-wearing creatures chest as long as they’re looking at that creature.