Damsel-Maker Dragon (Alpha 0.1)
Added 2021-10-15 21:20:34 +0000 UTC(HYP) (FEM)
Dragons come in a wide range of forms within Quests of Change. While all dragons are noted for their potency and raw power, some types of dragons are benevolent and well-meaning, while others can be rather selfish and cruel.
Stories are passed from adventurer to adventurer across the lands of dragons that keep beautiful damsels held captive within their lairs. While this is quite true, a lesser known fact about damsels imprisoned by dragons weren’t always as they seemed, and most of which were once heroes who’d set out to free captives from these vindictive scaled beasts.
With massive wingspans and scales of rich crimson, a Damsel-Maker Dragon is a dragon obsessed with beauty and status, seeking to capture, imprison, and horde princesses and as its name would suggest, damsels. While younger dragons of this species will often attempt to directly attack kingdoms and capture heiresses of high status, if they manage to survive these sieges, they quickly realize the dangerous and difficult nature of capturing damsels. This leads them to hold the first noblewoman they can capture in extremely high regard, doing anything they can to protect them, whilst refusing to let them leave their horde. While such captives are prisoners, they are frequently bestowed fine riches and gifts from the dragon. While a Damsel-Maker Dragon views the damsels imprisoned in its lair as trophies and symbols of status, it tries to maintain their happiness by providing them with various luxuries.
However, while these dragons frequently acknowledge the difficulty that comes with capturing more damsels, they still seek to amass additional damsels in their hordes, just using alternative means that allow them to cut corners. While it isn’t every day that another princess falls into the lap of a dragon, heroes that had been told tales of an imprisoned princess frequently seek to free them. Rather than simply dispatch of such heroes, Damsel-Maker Dragons aim to make the most of a situation, attempting to use their latent magical abilities to turn former heroes into additional damsels to horde.
If a creature sustains damage from the Damsel-Maker Dragon’s breath, they can become inflicted with the Curse of Damsels. Every Damsel-Maker Dragon’s Curse of Damsels is different, as this curse is magically channeled by the dragon via a conduit in the form of that dragon’s progenitor damsel: the first damsel they’d captured. As the curse directly causes effected creatures to take on both physical and personality traits of a dragon’s given progenitor damsel, the more helpless the progenitor damsel, the more helpless those effected by the curse will become. If a once noble hero suffers from this curse for two long, they will soon find the act of fighting to be repulsive, viewing themselves as defenseless and in need of rescue.
In rare cases, if a Damsel-Maker dragon had managed to capture a capable warrior princess or one capable of casting powerful spells, those effected by that dragon’s curse would gain such a princess’s combative or magical abilities.
After setting up its lair within the likes of castle ruins or within a sizable cave in the side of a mountain, a Damsel-Maker Dragon rarely leaves its lair, allowing perspective damsels to come to them.
Damsel-Maker Dragon
Movement: 5
Combat Stats:
HP: 195
Will: 130
MP: 125
Strength: 18
Mind: 12
Defense: 16
Resolve: 10
Finesse: 8
Speed: 6
Utility Stats:
Awareness: 10
Diplomacy: 0
Knowledge: 8
Physicality: 18
Subtlety: 5
Weaknesses And Resistances: The Damsel-Maker Dragon is immune to fire damage and is resistant to earth damage.
Inventory:
None
Abilities:
Draconic Flight: All Dragons are capable of flight. While flying, a dragon's movement is doubled.
Progenitor Damsel: The first humanoid creature captured and imprisoned within the Damsel-Maker Dragon’s lair permanently becomes the progenitor Damsel of that Dragon. Even if that creature escapes the Damsel-Maker Dragon’s lair or dies, it is still treated as the Progenitor Damsel of that Dragon when resolving effects of its Curse of Damsels.
Claw: 1-Range. One-Handed action: 1d12 + strength damage.
Bite: 1-Range. Two-Handed action: 3d10 + strength damage. The target must then roll 1d8, adding their choice of their strength, defense, or finesse. If the total is less than 18, the target is restrained within the Damsel-Maker Dragon’s mouth, and it forgoes its next turn. When a creature enters the Dragon’s Mouth, it becomes afflicted with the Curse of Damsels. If it was already afflicted, the curse progresses 1d4 times.
Draconic Spellcasting: Damsel-Maker Dragons can know a wide range of spells. Select a total of 6 spells from the Elementalist (Fire) and Naturalist spell lists, limiting spell damage types to those that can deal Fire and/or Earth Damage.
Damsel-Maker Breath: 45 MP: As a two-handed action, the Damsel-Maker Dragon can let loose its powerful fiery breath that carries a transformative curse. Originating from the dragon, the breath targets every creature within a 20-space line with a 2-space with. Each creature within the breath’s area of effect sustains 8d8 fire damage. Every creature within that line that sustained more than 20 damage from this breath rolls 1d10, adding +1 to the result for every 5 points of resolve they have. For each creature, result is less than 9, that creature is inflicted with the Curse of Damsels. If a creature already afflicted with this curse is targeted by this attack, or if a creature afflicted with the curse’s HP is reduced to 0 (by either this breath or another damaging effect) the curse progresses by 2d4 stages.
Progress Curse: 1-5 Range. 10 MP (May be paid any number of additional times while the ability is being activated). One-Handed action: The Damsel-Maker Dragon targets one creature afflicted with the Curse of Damsels. The curse progresses Xd4 times where X is the amount of times the Dragon paid 10 MP to use this ability.
The Curse of Damsels: If a creature is afflicted with the Curse of Damsels, they sustain the following effects based on how the curse has progressed. If a cursed creature is within 1 mile of a Damsel-Maker dragon, the curse automatically progresses by 1 stage every six hours. While the effects of a Curse of Damsels can normally be undone by a Ritual of Purification, the curse’s effects become permanent if the creature is afflicted by the curse for one-hundred or more days.
1-2: No effect.
3-4: The afflicted creature becomes female if they weren’t already
5: Whatever clothing the creature is wearing at the time the curse reaches this stage are transformed into a regal looking princess-dress that is worth approximately 1,000 gold. If the target was wearing magical armor, it is still transformed this way, but it retains its magical properties. Living armor cannot be transformed this way and is unaffected by this effect.
6+: Every time the curse progresses from this point forward, each of the cursed creatures combat stats and utility stats either increase or decrease by 1, changing to reflect the stats of the Progenitor Damsel that cursed the target.
10-11: The cursed target gains the personality traits of the dragon’s Progenitor Damsel.
12: If the Progenitor Damsel is a Bimbo, the cursed target becomes a Bimbo.
13+: Starting with the most recently gained class levels of the target, every time the curse progresses, one of the target’s class levels becomes a class held by the Progenitor Damsel. If the Progenitor Damsel has no class levels or the cursed creature is a higher class tier than the progenitor damsel, rather than gaining additional levels of a given class or gaining levels of a respective advance class, the cursed creature’s levels are replaced with levels of the Damsel Class instead.
Damsel (Cursed Class)
Damsels are noblewomen often known for the frequency in which they are captured or kidnapped.
When you gain your first level of Damsel, gain the following ability:
Damsel In Distress: When resolving effects that would restrain you, or if another creature would try to pick you up, if you would roll dice, roll twice and use the lower of the two results. If an opposing creature would roll dice, it rolls twice and uses the higher of the two results.
High Standards: If the outfit you’re wearing is not worth at least 1,000 gold, your Mind, Resolve, and Finesse are each reduce by 1. (You may take this ability numerous times as a choice when selecting optional traits for the damsel class. Every additional time it is taken, the price of your desired outfit increases by 1,000 gold and the Mind, Resolve, and Finesse reductions each inflict an additional -1 penalty.
Optional Traits: Upon gaining a level of Damsel, gain one of the following abilities.
Heel Training: You are trained to walk in heels. You no longer suffer from the movement reduction of walking in heels, but wearing footwear outside of heels reduces your movement by 1.
Prim And Proper: You are compelled to speak in a regal and proper manner, and are compelled to practice formal etiquette of someone of your status.
Improved Damsel In Distress: Effects that would restrain you or allow another creature to pick you up automatically succeed unless you are already being restrained or held by another creature. However, a non-damsel carrying holding you with at least one of its arms gains +2 to its Strength, Mind, Defense, Resolve, and Finesse.
Scream For Help: You gain the ability to call out for help as a two-handed action, attempting to alert any potential heroes looking to save you. All creatures that can hear within fifty spaces of you know your location.
Jewelry-Minded: When inspecting Jewelry, you know exactly how much it is worth.
Token of Affection: As a one-handed action, you can provide a non-damsel creature with a token of your affection. While that creature has the token in their inventory, they add +1 to their strength, defense, and resolve. Only one creature can benefit from the effects of a token of affection at a time, and you may use this ability only once every 24 hours. The token loses its beneficial effects after 24 hours.
Muse of Knights and Dragons: The results of all dice rolls made by knights within three spaces of you increase by 1. However, the results of all dice rolls made by dragons within three spaces of you also increases by 1. (You may select this ability numerous times)
Monster Fear: As long as you can see a monster, you are afflicted with the Fear status condition and your strength, mind, finesse,are each reduced by one. However, your speed and movement increases by one while you can see a monster. (You may select this ability numerous times)