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Quests Of Change
Quests Of Change

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Seraph Of Giving (Alpha 0.1)

A somewhat rare type of Angel, Seraphs of Giving are typically found within extremely frigid climates such as frozen tundras, aiming to offer hospitality and kindness to those traversing such unforgiving environments. Beings of pure selflessness, a Seraph of Giving wants nothing more than to help another creature by offering provisions one may require such as food and warm clothing as well as medical attention if needed.

Beautiful and maternal angels, a Seraph of Giving can be noted by the warm radiant glow that emanates from their wings, the cozy furs they don, and sacks they carry known as a "Bag of Need."

While a Seraph of Giving has the purest of intentions, the one thing it truly detests is selfishness and those with dour attitudes. By simply looking at a creature, a Seraph of Giving can look into that creature's heart and see how selfless or selfish it may be, aiming to correct those that fail to meet its standards.

With its Gaze of Generosity, a Seraph of Giving can alter a creature's mind, feeling them with  with a selfless and cheery spirit rife with generosity. Once a creature's mind has been altered by this Seraph, these changes can only be undone if the creature performs an amount of selfless acts the Seraph views as sufficient. Alternatively, this alteration may be undone if the creature is corrupted in any way by a demon, though doing so often causes more harm than good.

Seraph Of Giving

Movement: 8

Combat Stats:

HP: 175

Will: 190

MP: 122

Strength: 9

Mind: 15

Defense: 9

Resolve: 16

Finesse: 11

Speed: 12

Utility Stats:

Awareness: 5

Diplomacy: 10

Knowledge: 0

Physicality: 0

Subtlety: 3

Weaknesses And Resistances: The Seraph of Giving is vulnerable to wind damage and resistant to dark, light, fire, and ice damage. Additionally the Seraph of Giving cannot be charmed, frightened, or hypnotized. 

Inventory:

-One uncommon one-handed melee weapon

-Warm clothes

-A bag of need

Abilities:

Flight: The Seraph of Giving is capable of flight.

Angelic Caster: The Seraph of Giving knows any four spells with a combined MP cost no greater than 40 from among the priest and elementalist (fire) spell lists.

Sense Motivation: As long as the Seraph of Giving can see a creature, it is aware of that creature's personality traits and if that creature had committed any notably selfless or selfish acts within the past 24 hours. 

Protector: The Seraph of Giving's allies get +3 defense and +3 resolve as long as they are within two spaces of it. If a creature under this effect would roll a dice to resolve the effect of a transformative, mind-altering, or corrupting effect, they add +3 to the roll. 

Beacon of Warmth: Creatures within four spaces of the Seraph of Giving are immune to penalties caused by cold weather.

Bag Of Need: As a one-handed action, the Seraph of Giving can produce an item from its bag of need.

(Rare Magic Item): Carried by Seraphs of Giving, a Bag of Need is an item capable of materializing non-magical items for those in need. Appearing as a velvety red sack, if a creature were to look inside of this bag, it would appear empty, and in the hands of a normal humanoid, it offers little to no uses outside of those of a normal bag. However, if an angel or a creature with angelic blood reaches inside this bag, they can retrieve a non-magical item from within that is desired by a non-angel creature closest to the bag's holder. For example, if a creature is starving, the bag is capable of materializing hardy and filling foods, while if the closest creature is cold, it may materialize warm clothes such as a jacket or furs.

Gaze of Generosity: As a two-handed action the Seraph of Giving can attempt to alter the mind of a creature within one space of it that can see that has committed an act it deems selfish within the past 24 hours or a creature with any of the following personality traits: Arrogant, Selfish, Spiteful, Dour, Serious, Cruel, Malevolent. As the Seraph's eyes become pools of swirling warm light, the target must roll 1d8, adding their resolve to the roll. If the total is 18 or less, the target suffers the following effects: 

-The target's eyes swirl with a faint warm light. When not speaking, the target smiles and gives off a friendly disposition.
-The is indefinitely hypnotized by the Seraph of Giving. While hypnotized this way, the target loses the effects of its previous personality traits they had and they gain the Selfless, Well Intentioned, Ditzy, and Dangerously Generous personality traits. (Dangerously Generous: Whenever you meet a new person, you are compelled to gift them one item from your inventory or an amount of gold no less than 5.)
-You view the Seraph of Giving that afflicted you with this effect incredibly favorably and are incapable of saying anything negative about her. Additionally, you are incapable of targeting a this Seraph with attacks or non-healing spells.
-The Seraph of Giving that afflicted you is capable of viewing through your senses. Whenever you perform a selfish act, you sustain 1d6 psychic damage.

A Seraph of Giving can end this effect at any time, but will only do so willingly if she believes the target has performed a sufficient amount of selfless acts (usually between 10-20, but varies per Seraph.) This effect ends prematurely if the the target is corrupted or transformed by a demon or if the Seraph of Giving that caused this effect dies.



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