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Advice On How To Steal Our Jobs

Hi gang! Swaim here. As you may know, we recently started inviting folks to sign up for our Clown School reward tier if they'd like customized feedback on a project from us. Several Cool Beans have already enrolled, and it's been a ton of fun. 

Most recently, someone asked not only for feedback on some scripts, but also more generic advice about launching the kind of endeavor we've become known for online. I asked if it would be okay to share that section for the benefit of interested Beans everywhere, and they kindly agreed! 

So here's either an insight into our process or instructions on how to directly compete with us. It's really whatever you want it to be. Hope it's something for you!

///ADVICE BEGINS///

Assuming you're working on a shoestring budget, your video options are of course limited. You're lucky that audio is having a real upswing right now, in the sense that, if you want to go that route (podcasts, music, anything audio-only), it's a lot easier to pull off in an ongoing fashion. You still need to invest some money up front in the requisite equipment, but video's always going to be more expensive than audio if you do it right.


Do it right. We try to be annoying perfectionists, and prove to the world that we work as hard or harder than anyone else doing that kind of thing, and a lot of our success is attributable to people recognizing that, both from the audience vantage and by impressing collaborators and developing a network of trusted folks to work with.


Which is also something you need to do, especially early on. Collaborate as often as possible with a wide range of people, and start to vet how hungry they are, how reliable they are, whether the work you make together is better or worse than the work you make alone, and then work with the top contenders again often. Collaborating on projects means you're not in the fight alone, and if you're serious about making this a career, those are the seeds you have to plant to go long term.

There's a classic concept in production, which is a triangle where one tip is "Cheap," one tip is "Fast" and one tip is "Good." The theory is they pull against each other, and you can, at most, get two, but never all three. Since, in our view, the things we make need to be both Good and Cheap, we are willing to go Slow. By Slow I mean, you can make a sketch feel like a "real show" by investing hundreds of hours into training yourself to use After Effects and taking the time to add slick effects to an otherwise cheaply produced video.

So how do you put out a lot of content if each unit is handcrafted and goes through a review process and you don't let it out til it's ready? More on that when we wrap up. First, I want to give you some more practical tips that will help take your low-budget projects from 90% to 99% (nothing's ever a perfect thing!), and it's that minor difference in quality, we firmly believe, that you need to stand out from the pack, and also is the bit that takes a willingness to work harder and spend more time than the next guy.








Okay, so, as to how to get lots of content out, should you want to. For the record, we put out a lot of content because it's in our natures, but there's no clear indication that a ton of content sets you apart. We have friends who have succeeded by only releasing a few, big pieces of great content over the course of a couple years. BriTANicK is an all-time great sketch troupe, even though we've made roughly 10x the number of videos they have, and they didn't need to make that many videos to get their feet in the door and score writing jobs at SNL. So it's whatever you want to do. But if you love to create and feel like life is too short not to create a lot, here's how we try to do that without sacrificing quality.




Comments

I got tiahed just readin dat. Take a friggin' break ya fajolies!

Heroes Are Gone

Thank you guys again!


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