SamSuka
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Advanced InteractiveTerrain Overlay Beta1

Today, I brought the first beta version of the plug-in "Advancedinteractive TrailainOverlay". Please see the video description for simple use.

This plug-in can cover an interactive terrain on the surface of the atom you specify and achieve some very interesting effects.The usage mode is similar to Dynamic Projector.

At present, the plug-in is still in the early stage, and a large number of features have not been added.

This is the previous preview.

How to use:

1. Add the floor (or your CUA). For the floor that comes with the game, you need to reduce the size of the floor to increase the triangle density of the Mesh to achieve better results. If it is your CUA, please make sure that the density of the triangle is not too low (but not too high, otherwise the game may get stuck).

2. Add overlay components.

Add "advancedinteractiveterrainoverlay. cslist" to the empty atom.

Fill in the name of the target atom to be covered by the covering layer, so that the target atom and its subatomic atoms will be included in the covering range (if there are multiple atoms, please separate them with |, for example, "EmptyA|EmptyB").

Then click "Regenerate Decal", so that there will be a common overlay on the target.

3. Set the interactive proxy.

If you want the object to interact with the coating, you need to add "InteractiveActor.cslist" to the object atom. And check "Is Tracker On".

And choose the appropriate "Choose Graph", "Tracker Size" and "Detect Depth".

4. Finally, click "SyncTrackers" to synchronize the agents existing in the scene. You can check "Show Tracker" to see the auxiliary display of Tracker.

 

Advanced InteractiveTerrain Overlay Beta1

Comments

https://hub.virtamate.com/resources/contex-menu-system-undo-redo-vr-desktop.24314/

PluginIdea

What plugin gives that rightclick style dropdown?

Kal


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