SamSuka
MyLittleBlacksmithShop
MyLittleBlacksmithShop

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Development News

Hey Blacksmith's

I have to apologize again for the long silence. A lot has been happening in my personal life but I am still working on the game.

I've had to take a long and hard look at the state of the game and what players have been saying. Parsing through the data and looking through comments, bugs, suggestions, Steam Analytics etc.. is a process but necessary. So, there are a couple of things that I want to do going forward. 

I again want to first thank everyone past and current for the immense support for the game. Because of you, I am motivated to continue working on the game, even if the community is shrinking (which is always inevitable). 

Second, I need to work on being more vocal about development as I use too. Maybe even more. 

Finally, on the games development, I am in the process of revamping the overall gameplay. Playing a few games of this genre, I realize that nobody makes a progression system around the pricing of items ( I could be wrong of course). I think other developers realize that doing so will lead to issues in the long run, which is what we're seeing with MLBS. For example, when selling Titanium weapons, you lose money instead of gain, because of the INT max range (programming stuff). As a result, I had to reduce the prices across the board and lock progression behind levels. Now Titanium buys for a few silver and sells for a few silver but only if you've unlocked it. 

Skill Training

Delivery

Smelter

Durability

Cooking

Swimming

There are other things I am working on, alongside killing bugs and hoping to complete everything by the time I update Steam. I will also go back to giving Patrons early previews of the builds every month.

Thank you for your patience.

I hope everyone has a great week.

Comments

Thank you and no problem :)

I hope everything calms down for you. Thanks for the update.

Het Nikik


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