SamSuka
Gifdoozer
Gifdoozer

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Lara model

Well guys this is the first time i'm asking for help. I've been working on her the whole night 8 hours straight. She's rigged and ready to use. Only problem is that i'm retarded. The head had soo many polygons and i did not decimated them, and the body ain't exactly lowpoly either. So only showing the body and the rig visibles, in solid view, you try go bend her spine for example and it's laggy as fuck. I know i could use decimate for that, but it will destroy the body's auality and i just want to reduce the poly count on the face. Any ideas? <3

Comments

Well that're so true :3 i'll try to do her again from start so i'll be able to reduce the poly count from the beggining maybe or i'll might search for another base model :3 also, many thanks for answering. Didn't really expected you to answer me here :D

Gifdoozer

Computer generated decimating is always risky, I have done a lot of manual selections before so is possible but depends on how dense you are talking. don't be afraid to start again rather than putting a plaster on a gushing wound, time was not wasted you will have learnt not to do that again.

Firebox Studio


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