SamSuka
ESPSOFT
ESPSOFT

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Felarya Voracious Defense 0.0.1 "Demo"

A Vore Themed Tower Defense style game based in the world of Felarya featuring many characters from Karbo himself.  

You Decide where hungry preds will stand to enjoy waves and waves of reckless humans trying to breach through your defenses! Developed on one of the newest versions of RPG maker, MZ, with a high level of detail and quality!

Thanks to the help of numerous supporters, we have created the first playable release. We are looking forward to know your feedback and impressions.:

This Demo Features many of the core mechanics we have planned for the project Including:

-Hand based pronator Randomization

-3 generic predators with divers traits and specialties

-Fairies are cheap and fill quickly.

-Naga are moderately priced but return double the energy when filled.

-Deertaur Hit hard, sundering armored formations and stunning groups of tinies.

-A hunger system, where predators will leave once they are no longer hungry

-2 spells for disrupting enemy waves

-Popularity levels adding unique predators to your hand

-Our First Unqiue predator "Melany" the traper (available at Popularaty 2)

Download 0.0.1 here:

https://mega.nz/file/0WImQZSA#a3ro2HdJzAwEc3Li_mFRx7uO5NYbnIJEUibIY68VHf4

Changelog:

- 0.0.1

"demo" release!


Known Bugs:

- sometimes tinies and/or girl towers get a different sprite priority placement

- unselecting and then re-selecting the level location wipes out the description of it temporarily



If you're interested on further donations Please help us make this awesome game a reality.

Felarya Voracious Defense 0.0.1 "Demo"

Comments

Firstly, I love the demo. Secondly, I would say, with having the hand based pred selection, that it would be interesting to have a deck building feature with the different species of Felarya like storm nagas vs regular nagas and give them different features. I'm also okay if it just meant differences in design like hair color and so on. All in all, I'm excited to see where this goes.

The Incostian King

I'll echo Ceres on the fullness indicator. Would make things easier. What I'd like to see is a little more interaction with the preds. Hard to do with wave after wave due to having to pay attention or you end up losing. I think what would help is a prep stage between waves. This way we could interact with the preds, seeing those cute animations that you get when you click on them, and it would allow for placement of new preds, dismissal of full preds, and allow for moving preds to different spots. This would also allow for a digestion system if you wanted to implement. Little animations of what is going on in the preds tums with sound effects. It would also allow for placing traps and such. Great job for the first demo! I look forward to seeing more! Edit: Do you guys have a discord server yet?

Nanakra

So a little more feedback after playing the game longer: While I understand the idea of wanting a random 'hand' of giantesses to place especially for the sake of unique predators, it can prove a little bothersome with the randomness sometimes, particularly when you redraw 3 or 4 times to try to get a specific unit to replace one who just left (IE: a deertaur up front to deal with armored units) but wind up drawing none of them. Second, having a clear indication that a predator is nearing full and about to leave would be good. It's a bit frustrating to in the middle of a wave have a predator leave and let a tiny slip through before you can replace them. That or I think maybe a good idea would be to only have predators leave in between waves, so you have a chance to replace them. Eventually if we have manually progressing waves, it could also give players a chance to enjoy full-bellied predators as a 'reward' too! Barring that, having some way to actually replace an existing predator would be nice, because there's no real way to deal with 4 of your predators winding up full at the same time and then suddenly everyone gets through while you scramble to replace the missing predators. Also I adore Melany's animations!

Ceres Rose

Love it so far! One issue I'm running into though is that spells seem to have broken completely on my save. I can no longer use spells at all (even when having 80+ energy) I select it and I don't get the placement marker and no matter where I click, nothing goes through. I start a level fresh, relaunch the game, etc. Spells don't work on that save. I created a new save and they work immediately there.

Ceres Rose


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