SamSuka
FlashShifter
FlashShifter

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SVE 1.12.4 changelog

I fixed all reported issues this week in this update. Please keep reporting any bugs you guys encounter while playing! I have a special sneak peek coming sometime this week exclusive to my supporters! :)

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SVE 1.12.4 changelog


Added an Ice Festival portrait for the traveling cart merchant.

Added Mahogany Seeds to a secret shop.

Added a small dialogue change to Krobus' introductory event if players hadn't yet encountered them at the bus stop.

Made the Grandpa's Farm woods shortcut slightly more natural looking.

Removed numerous false dependency entries in the SVE manifest.

Changed butterfish and puppyfish spawn time to anytime of the day.

Changed how Dusty is loaded into the game. Fixes all issues players have been experiencing. 

Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion.

Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps.

Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event.

Fixed an issue where players couldn't turn in Pam's quest if her house was built.

Fixed an issue where the '?' icon wasn't properly displaying over Gunther's drop box.

Fixed an issue where snow displayed on debris located on the island.

Fixed an issue where players couldn't obtain artifacts near Grandpa's Shed.

Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse.

Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day.

Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event.

Fixed an issue where FlashShifter had no determination.

Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline.

Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm.

Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm.

Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut.

Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. 

Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods.

Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm.

Fixed an issue where two meteorites sometimes stacked on top of eachother on Grandpa's Farm.

Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm.

Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout.


Comments

Reinstall SVE (only the main mod) and see if that fixes it.

Devin Hedegaard

I'm in my second spring, and now I can no longer access the Adventurer's guild...I have a few hunter rewards to get from Gil but anytime I go between the hours of 2pm and 10pm the door says it's locked. I see Marlon outside sometimes and he accepts gifts, but the guild never seems open. I don't see any error messages in SMAPI, am I missing something? (I have 3 hearts with Marlon if that explains anything)

WoolyPie

Whew thank goodness you patched that determination bug! That could have been worrisome 😳

The_JollyRancher


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