SamSuka
FlashShifter
FlashShifter

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SVE 1.12.6

Getting very close to a stable release, which means a "particular" project is starting soon! Thank you all for your support here on Patreon, giving me the ability to chase my dreams! :)

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Change log:


Added dynamic gems and ores at ???.

Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". The sandbox layout has been redesigned. "RemoveFences" is now the old sandbox layout if players want to revert back to it. The world map will reflect these configurations.

Added a farm icon for Immersive Farm 2 Remastered (IF2R).

Added compatibility patches for the East Scarpe mod. Shearwater Bridge is now the entrance to the town.

Added Martin to Morris' 4 heart event.

Added an extra required item for Emily's special order.

Added a temporary solution to players getting stuck when warping home from the island when playing on GF.

Adjusted ore and gem spawns at ???.

Community Day is no longer categorized as a festival day in the game code. This allows the player spouse to join in on the fun and gives access to buildings/activities. Added a quick event for Lewis outlining Community Day. 

Grammar and style checked Claire's and Martin's dialogue.

Grammar and style checked the SVE Nexus descriptions page.

Changed the location of town east (player's personal garden). It is now located by the Pelican Town community garden and connects to Shearwater Bridge. The world map reflects this change.

Changed the image hosting site for all SVE graphics on the Nexus descriptions page. Graphics will no longer randomly disappear.

Changed the arcade carpet in the stardrop saloon.

Changed Claire's 'out of work' event requirement (4 hearts > 1 heart).

Changed Shearwater Bridge dimensions (80x40 > 60x40).

Removed blue moon wine from Gus' shop to avoid an exploit.

Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down.

Fixed an issue where mahogany trees could grow freely at ??? on GF.

Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true.

Fixed an issue where NPCs walked through the special orders billboard.

Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end).

Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players.

Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed.

Fixed an issue where trees could clip into the backyard cherry blossom tree on GF.

Fixed an issue where the Summit had different weather.

Fixed an issue where some players couldn't enter the adventurer guild.

Fixed an issue where players couldn't access ??? on GF with the sandbox configuration.

Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 halloween maze. 

Fixed an issue where players could walk out of bounds in town east.

Fixed an issue where Kent and Susan overlapped at the summit.

Fixed an issue where Gunther and Susan overlapped at the saloon.

Fixed an issue where Lewis clipped into a stool in the museum.

Fixed an issue where Harvey's 10 heart event at the railroad froze. It'll now correctly trigger in Pelican Town.

Fixed an issue where grampleton orange chicken appeared in the fruit section in the CJB Cheats Menu.

Fixed an issue where Sam's 8 heart event froze.

Fixed an issue where Morris had no 4 heart event end dialogue.

Fixed an issue where Susan and Gunther shared the same spot in the saloon.

Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining.

Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared.

Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF).

Fixed an issue where debris could spawn in out of bound areas on GF.

Fixed many miscellaneous map glitches in several maps.

Fixed several typos.

Comments

I can't seem to exit grampleton via shearwater bridge. When I exit, the screen loads to shearwater but I can't see myself. I move forward and just as I appear, I reload back to grampleton.

Abyssian

Great work!

Iantos


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