I’m temporarily pausing AVA to experiment with a small, cartoon-style project as a thank-you to all supporters. The new game is called “Lagoon Lovers (Stranded with a Non-verbal Girl)”.
AVA originally aimed for this tone, but my skills back then weren’t ready. Now that I’ve improved, I want to create a version that’s tighter, better, and deeper.
Light survival + slice-of-life on a tropical island
No spoken dialogue — communication is through sign language/emoji, fitting the “non-verbal” concept
Systems are built on AVA almost entirely, but redesigned for better depth and feel
Weather: clear and rainy season, random, and it affects activities
Example: Rain → food/resource gathering becomes harder; you must plan ahead
Resources & basic crafting: gather leaves, wood, stones, fruit, go fishing, and build simple shelter
Energy/Hunger: eating fruit/coconut restores; weather influences energy consumption
I initially planned to launch today, but the systems turned out more complex than expected. The demo is moved to Friday–Sunday next week, so it’s properly playable and not rushed.
AVA is currently in content polish and balancing. I’ll return to it right after the Lagoon Lovers demo is done, so the two projects don’t pull resources from each other.
Thank you so much for your continued support. This experiment is truly for all of you
Athikhun Sarlao
2025-10-25 09:48:53 +0000 UTCจักรกฤษณ์ มั่นคง
2025-10-24 20:02:42 +0000 UTC