"3rd Person POV" by MangoDango
Experience your avatar from a brand-new perspective!
This avatar asset allows desktop users to view themselves in a third-person camera mode β perfect for exploring, recording, or enjoying MMD worlds.
β οΈ Note: This is an avatar asset, not a world asset.
β’ Third-person POV that follows the head movement of your avatar
β’ Full 360-degree manual rotation around Y-axis
β’ Zoom in and out
β’ Fixed horizon with no Z-axis tilt
β’ X-axis (nodding) rotation toggle
β’ Enhances immersion in MMD or dance-focused worlds
β’ Easy drag-and-drop setup using Modular Avatar
β’ Automatically detects AFK and Emote states to lock camera rotation in place
MangoDango 3rd Person POV/3rd_Person_POV_v1.02.unitypackage
MangoDango 3rd Person POV/readme.txt
Make sure Modular Avatar is installed in your project:
https://modular-avatar.nadena.dev/
Just drag and drop the β3rd Person POV.prefabβ into the root of your avatarβno extra setup needed!
β’ Toggle β Turn 3rd Person POV on or off
β’ Rotation β Rotate the camera around your avatar (Y-axis)
β’ Zoom β Adjust the camera distance
β’ Release Axis β Lock the X-axis rotation to prevent nodding
β’ Reset β Reset all camera settings to default
Please refer to the VN3 License for detailed usage terms:
https://drive.google.com/drive/folders/1uieVTAyUAg4v0EhQDLE0hcbFd7qVJ55w?usp=sharing
Tested with:
β’ VRChat SDK: 3.8.0
β’ Unity: 2022.3.22f1
β’ Modular Avatar: 1.12.5
Other versions may work, but compatibility is not guaranteed.
2025/5/7
β’ Version 1.00 released
2025/5/20
β’ Version 1.01 released with menu text and icon adjustments
β’ Included readme file
β’ Fixed installation guide text file
β’ Added subtitles and background music to the installation video
β’ Updated item description
β’ Included shortcut link to Booth product page
2025/5/24
β’ Version 1.02 released
β’ Added Head Proxy β setup is now as simple as drag-and-drop
β’ Removed installation guide video and text file
β’ Animation paths rewritten to be relative to the prefab, allowing greater flexibility
β’ POV no longer rotates during AFK or Emote states, including GoGo Loco emotes
β’ Minor updates to menu icons and text labels
β’ Added compatibility foundation for an upcoming future project
2025/5/27
β’ Version 1.03 released
β’ Minor icon updates in the menu
β’ Renamed a parameter in the FX layer for clarity
2025/5/29
β’ Version 1.04 Released
β’ Bug Fix: Resolved an issue where freezing the X-axis caused conflicts with AFK and emote animations. The transition logic between animation states has been rewritten.
Feel free to DM for any questions or support inquiries.