nglish version:
I didn't realize I hadn't posted a note for a week, but that's not because I've been playing games.
In fact, I cleared the game just in one day, and then went to modify the audio, too busy to check on website!
There is also a reason that the weather is quite cold recently, after waking up, like to lie down for a while and then get up again.
You have to pay attention to the warmth too, in case you catch a cold it's not good.
Recently I'm installing the night side-quest system, as the name suggests, players can also choose to go to the three residential areas on the west side of town at night by yourself or with Kana overtime, for the local residents to remove the spirit to improve the livability and promote the town's population back.
As you can see from the color of the big map, the spirit field is gradually weakening from west to east, but as the population gradually decreases, the power of the spirits will also gradually expand eastward, intensifying the encroachment on the human settlements.
Although the spirits are more active and powerful at night, on the other hand, giving them a head-on blow at this time of the day is much more efficient than perform futile spells during the day when they are in hiding.
With the gradual rise in population, the town's infrastructure and commerce will gradually begin to revive, many of the facilities currently open directly (such as the maid cafe and gym), is through the town's rising population to unlock in turn. After all, why reopen the store if there is no consumer. After this system is done, more of the town's infrastructure that also rely on this will gradually open, such as bar and onsen.
But after all, the night shift is very hard, if you go every day, both the player and Kana body will suffer. Because a new simple "stamina" system will be introduced: a good rest can restore stamina, overtime will consume stamina, stamina cap is 120, if less than 100, the player and Kana's combat attributes will be reduced by percentage, so do not stay up too much!
Next month, the production focus on filling the game with plot content, there should only be two more demo versions, one is the technical verification of the Twitter system and side quest system demo version, and another is a preview of the official start of the demo version.
中文版:
不知不覺一周沒有發記事了,不過這可不是因為我一直在玩遊戲哦。
實際上第二天我就遊戲通關了,然後就去修改音頻,因為忙就忘了回評論而已啦~
還有一個原因就是最近天氣挺冷的,睡醒後喜歡再躺一會兒再起床導致的2333
同時大家也要注意保暖哦,萬一感冒了就不好了。
最近在給遊戲實裝夜間支線系統,顧名思義,玩家晚上也可以選擇自己或者帶著加奈一起去小鎮西邊的三個居民區加班,為當地的住戶除靈來提升宜居度,促進小鎮的人口回流。
從大地圖的色彩上就可以看出,靈場是從西到東逐漸減弱的,只是隨著人口的逐漸減少,靈異的勢力也會逐漸東擴,變本加厲地蠶食著人類的聚居地。
雖然晚上的靈異更活躍也更強大,但反過來說,在這個時候給予它們迎頭痛擊,比白天它們東躲西藏時徒勞地搞法事要有效率得多。
隨著人口的逐漸回升,小鎮的基礎設施與商業也會逐步地開始覆興,很多目前直接開放的設施(例如女仆咖啡廳與健身房),便是通過小鎮人口的回升來依次解鎖。畢竟沒有人消費怎麽會有人把店重新開起來嘛。這個系統做好後,更多小鎮的基礎設施也會依托於此逐步開放,比如酒吧與溫泉。
不過畢竟加夜班很辛苦,如果每天都去,無論是玩家還是加奈身體都會吃不消的。因為會新引入一個簡易的“體力”系統:好好休息可以恢覆體力,加班熬夜則會消耗體力,體力s上限是120,如果低於100,玩家和加奈的各項戰鬥屬性都會按百分比減少,所以,可千萬不要熬夜太過分哦!
下個月開始制作重心就放在給遊戲填劇情內容上了,應該只會再有2個試玩版了,一個是推特系統與支線任務系統的技術驗證試玩版,還有一個就是預告正式開始時候的試玩版。