SamSuka
Shineku
Shineku

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v0.2B(Public) is ready!

Hello, everyone!  Over the past few days I've been hard at work fixing bugs and optimizing the game, and I've achieved nice results! Yes in the future I will still improve performance, but for now I am aiming for content creation!

  0.2B is a technical update with bug fixes and performance optimization, and some features added but no new game content.  

•If you have fps lower 60:

-Check: Occlusion culling, optimized hair, 

-Uncheck: Contact shadows, reflection probes (if fps still lower 60 uncheck VSync)

•If you have 60+ fps you can disable occlusin culling, because it can make light artefacts and try check contact shadows and reflection probes.

What I have done:

-Optimized real-time zombie model materials, now he have 9 materials instead 15.

 -Added enable VSync option

-Added enable Occlusion culling option 

 -Added enable Reflection Probe option

 -Added Shadows rendering distance option 

-Optimized girl hair (both variants) merged hair meshes into one, merged two materials into one 

-Added open world spawn system. No more useless zombie active in the screen. 

 -Added physics trash pushing force, discarded ammo clips when reloading no more stopping the girl.

-Added stamina bar. The stamina bar fades-in if the stamina is below the maximum value, the stamina bar fades-out if the stamina is equal to the maximum value.

-Added dickshot (Advanced build only), if hit monster's dick two times - he will be die. You can disable monsters dick in preferences (Uncheck "Monsters with big gun (Disabled by default)") 

-Fixed shooting range bug series and weapon animation bugs. 

 -Removed all basic build restrictions from fire range.

-Added refresh weapon pack in fire range. 

-Fixed bug with aim possibility when crouching state enabled with disabled "Toggle aim" option. 

  -Fixed bug with GUI reloading weapon process indicator after QTE. 

-Fixed unbalanced sfx, music volume (wood footsteps, fire range music) 

-Fixed bug with crouching when talking with characters, use customization, etc. 

 -Added precomputed real-time GI and performance optimized on 60 fps on recommended hardware. 

Comments

Wow looks cool! :P

Lancela


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