Status report
Added 2018-10-08 00:07:47 +0000 UTC
So much new stuff.
- Fixed some bugs/skips in a few animations.
- Built grenade models.
- Updated tables and stats to make inventory ready for grenades.
- Fixed inventory display card size to accommodate more items on screen. Fixed font size to match.
- Julien continues work on AI.
- Designed weapon upgrade system.
- Started on weapon upgrade icons.
Some neat things about the AI which will be implemented shortly: a hacking grenade will enable you to switch enemy robots to see you as friendly, and see their own kind as enemies:
- They will attack their allies and ignore/defend you.
- "Aggression response" will determine how much friendly fire an ally will tolerate before turning on his friend.
- This will let you cause distractions and infighting among the bad guys, or sneak past enemies without them alerting anyone nearby.
- We can also use this mechanism to take direct control of enemies but it will require more advanced controller input code (low on the priority list).
Comments
MegaBunny!
MrSafetyLion
2018-10-08 04:48:01 +0000 UTCRad!
Sleepnir
2018-10-08 00:40:39 +0000 UTC