SamSuka
D.Nuzzo
D.Nuzzo

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App Update: Rolling Start v2.2

v2.2 Update Info:

Comments

Having the issue with the AI stalling out at race starts. On CSP 0.2.4 now after rolling back. I have the other mod that is supposed to help, the AI get away from standing starts (slowly but they do move) With rolling starts though half the grid just doesnt move.

Krisburturion

You know specific tracks this works with? For me they stay single file until the line, so do I disable some stuff with the AI improvements in CSP? Got no clue how to get them to go double file towards the end of the lap.

bukaroo turo

Hi, they should automatically go side by side towards the end of the rolling lap. Sometimes, with different grids and tracks can impact the effect.

D.Nuzzo

Hi, sometimes the setup window doesn't appear until you have done open the in-game app window from the right hand side vertical apps list in a session, then done a restart. It appears to be a CSP bug that can sometimes happen! Thanks :)

D.Nuzzo

how do you make them go two-by-two? i can't see any option to do so and they all start 1-by-1.

MillennialChicken

Hi Nuzzi just bought and installed app. Followed instructions on read me. Looks like has install correctly but not getting start up window with the options. Any ideas why? Regards Gez

GSP SimRacing

I'll run some tests, I haven't had this occur before!

D.Nuzzo

Hi! I notice that some of the AI get permanently stuck at 20-30kph, especially in prorotype cars and on the Race mode. Has there been any fix to this?

deez nuts

Only just seen you reply and can confirm that starting last does indeed stop the rest of the field on green light!

Tony French

I do have to mention that the version i tried was 1.8, so I'm not sure if that was fixed, you could also find a way to have a faster rolling lap where the formation lap would start 3 corners before the start finish line.

Haze

Tbh this app is perfect for short circuits, but what i find annoying is that the gap between cars is very inconsistent, once the grid starts everyone launches off the line and then gets limited to 80kph until the green flag drops, so it would be better to give the cars behind an increase in the limiter say 90kph until the catch up to the guys ahead and then limit them to the same speed as the guys ahead, so that way when the green flag drops everyone is close to everyone else

Haze

HI! Im having EXACTLY the same issue as you, BUT i dont have RARE installed. I discovered that they go to pit because the Clear Stop AI mod. If you disable it, the AI will just stand still in the grid and do nothing. I discovered another thing: if you start the race in 1th position of the grid, the chances that the issue shows, will diminish. If you start at the last position it´s most certain that the issue will happen. So, i think the issue has to do with code that do interaction of the AI with your own car. Im still researching this issue as i dont found the correct answer yet. Youre not alone!

Flavio Cardoso

Should I completely uninstall rare now? Im also getting the AI standing still on start and they are going to pits straight away. Sometimes it is hall the cars, sometimes it is all of them. I think that It may be the AI pit app? Sometimes it is only the cars that are on 'alternate' tyres from the start but now I am having issues where majority are teleporting to pits. I have also just done a test where they are all on the same strategy with rare disabled as well as the rolling start disabled and 2 thirds of the grid went to pits

Tony French

Just the last file!

Flavio Cardoso

Hi, I'm new here and I was wondering do you need the base files for these apps or just the updated ones? Because on this one the download page says it's 1.9mb but when it's downloaded it's actually 1.9kb. Is that the entire file. Thanks.

Brad

Hopefully not haha. I haven't found it occurring as a result of any other of my mods. Definitely stay away from CSP 0.2.2 though, for some reason that would cause the issue when using the apps!

D.Nuzzo

Thanks! Question: is the "Fixed Weekend Races Bug where some AI would be stuck on start line!" could be an issue in your other mods? Im having this issue a lot (even with rolling start mod disabled because of the race format) Is this correction can be verified in your other mods? Just a honest question, because im trying to locate this issue wich started to happen here. Thanks again!

Flavio Cardoso


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