SamSuka
vttassets
vttassets

patreon


[Update] Installation via manifest link can fail

Hello everyone, 

[Update 1] Cause is known, resolution is not

Thanks to iotech, I was pointed into the right direction. The issue is caused by Let's Encrypt`s SSL root certificate expiring and being replaced with another, valid one. The error message indicates that the Manifest format is wrong, but in the end, the SSL connection from the native Foundry VTT (Electron) client to vtta.io cannot be established. This is happening for every developer that is self-hosting it's modules on it's own webserver that has SSL encryption enabled (which it should), and not a vtta.io especiality. 

Things I know:

Things I do not know:

As some of you might know, the whole infrastructure is running on Kubernetes, something that I am learning while working with it. Currently, I am at a loss on what to do (since the certificate chains from vtta.io and foundryvtt.com are exactly the same) and start learning/ reading up on this. Changes could lead to outages on the dev environment (vtta.dev). I will not be changing anything on the production environment (vtta.io), but that also means that the issues described will probably remain for now. 

Things I consider:

I will keep you posted, but it will definitely take a moment.

-----------------------------------------------------------------------------------------

today, an issue arose that I cannot replicate: Installation of the module directly from the module browser is failing for some people, others are reporting a success. The error message is: "Installation of [module name} failed: [url] did not provide a valid manifest file".

I tested it thrice with clean installs on various Foundry VTT versions, but did not run into the issue once. While I am investigating this weird issue, you can always install the module via ZIP manually. You can retrieve the download archives from the individual modules on their respective pages, the list is found at https://www.vtta.io/assets

Thanks for your patience, 

Sebastian

Comments

This continues to be a problem for me. While I was able to manually unzip the files into the module folders, the importer stopped working after I did this. I can start an import, but the object never finishes loading into my world.

Kevin Donville

Are the problems on Macs? We've had to re-sign a load of things because Apple invalidated a particular security certificate, so I wondered if this might explain the "some machines not others"

Ian Brockbank

Hi Sebastian, thanks for the heads up. Personally I currently have no issues. I have however ran into similar stuff with updates before and in the end it was related to me using smb mount. Let me explain. I run Foundry VTT on a Rasberrie Pi and can connect to it from my PC. I though it would be handy to mount the file system on the RP to my PC so I could easily transfer files. However I starting seeing some weird behavior like you described. I then basically went back to the linux prompt reset all the users / groups / permissions for the file system and am not using smb anymore. I am now just using good old sftp to move things around. Haven't had an issue since. Completely don't know if this is related, but I thought I let you kow.

Robert Revesz


More Creators