REtool v0.213 - Bug fixes to DDS to TEX conversion
Added 2021-05-04 19:03:23 +0000 UTCUploaded new version: https://fluffyquack.com/tools/REtool.rar
Changes:
- Fixed DDS to TEX conversion of RE8 textures when mipmap count or DDS type is different.
- Fixed "-texReduce" option when using RE8 textures.
- Added a new toggle "-keepBC7type" which will leave a texture type alone when converting a BC7 DDS to BC7 TEX. I added this because I'm using a DDS converter that only ever outputs DXGI_FORMAT_BC7_UNORM while RE Engine BC7 textures are (always?) DXGI_FORMAT_BC7_UNORM_SRGB.
I'm not sure if the "keepBC7type" feature I added is actually necessary, but I figured I might as well be on the safe side and keep the texture files as close as possible to how they are in the games.