Fluffy Manager v2.246 release - Third Person mod
Added 2021-05-23 19:09:43 +0000 UTC
New Fluffy Manager release!
Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip
This adds an experimental third person mod to the trainer.
In order to use it, do this:
- Go to the "Downloads" section and download the "Third Person Assets" mod
- Install that mod
- Run the game
- Click on "Trainer" button in the mod manager
- Activate "Third person" in the mod manager
While the trainer is running, you can press ctrl+t to manually switch between first person and third person.
I suggest limiting ingame framerate to 60 when using this. My method for overriding the game's camera position doesn't work well at higher framerates.
Note that the mod is rather janky and it has a bunch of downsides, including:
- This only works with the international release of RE8. It doesn't work with the Japanese version (that version has a unique executable, and since I don't own it, I can't update the mod for it).
- This will stop working once RE8 is patched. Then I'll need to update the trainer feature with new addresses.
- It can be difficult to interact with certain objects if the camera is too high or too low. You can temporarily change to first person to interact with these items.
- If you shoot without aiming then character will not be facing the right way (this can be fixed if I find a memory address that is true whenever the player is shooting).
- Camera position when aiming with a sniper rifle is a bit off (this can be fixed if I find a memory address indicating what type of gun the player is holding).
- Crouching looks really bad (maybe this can be fixed by swapping animations).
- Crouching while moving and aiming looks VERY bad. I'm not sure how to fix this.
- Many animations will look goofy. The game simply wasn't made for third person so this isn't surprising.
- There's some weird stuttering with the player position just as you start moving (very noticeable if you repeatedly strafe left and right). Not sure if that's fixable.
- Because of the above mod adding a head mesh to Ethan, first person view doesn't work very well.
- The camera can easily clip through walls. Fixing this is would be very difficult as the camera would need to do collision checking.
I've worked on this a lot so I think I'll take a big break from the feature. But if RE8 suddenly gets patched, then I'll do my best to update it.
Thanks to:
- Jtegh, EvilLord, SilverEzredes and Raq: The fixed Ethan and Chris models included in the above mod.
- AlphaZomega: Discovering files related to camera position
- aSwedishMagyar and VideoGameRoulette: Discovering useful addresses in RE8's memory