Fluffy Manager v2.254 release - Fixed support for patched Monster Hunter Rise
Added 2022-09-29 16:04:28 +0000 UTCNew Fluffy Manager release!
Update via Fluffy Manager (run it and click on Downloads->Update to latest Fluffy Manager) or you can manually download and unpack this: https://fluffyquack.com/tools/modmanager.zip
This is a quick release to fix a bug when installing mods consisting of loose assets (ie, mods packaged as RAR files) for Monster Hunter Rise. It works correctly when installing mods that modify assets that only exist in the game's main PAK file, but it didn't work correctly for assets that existed in the official patch PAKs. This new version fixes that issue.
I highly suggest clicking on "re-read game archives" after updating to the new version of Fluffy Manager so the mod manager has cached information from all of MHR's PAK files.
There are also some other minor unrelated changes made to the mod manager.
Full change log:
- Fixed a bug that made "CheckIfModManagerIsRunning" config var use the same variable as "CheckIfGameIsRunningForModInstalls" in the mod manager code.
- Added a toggle to Advanced Options that makes it possible to disable modification of PAK files when installing mods for Monster Hunter: Rise. This is meant to be used alongside FirstNatives. This is stored in config.cfg as the line "SkipPAKModification_MHR".
- Added an option to Advanced Options that deletes the mod info cache and re-creates it from scratch.
- MHR: Replaced the integrity check after encrypting/decrypting PAKs that didn't work correctly with official patch PAKs.
- Fixed an entry that was erroneously added to log.txt that indicated a game's install path was invalid even though it was used just fine.