Updates
Added 2024-03-04 18:49:25 +0000 UTCHello, the code for the pokemon-style game is nearly done and I hope to start recording next Monday!
I will focus on that project since it is going to be massive, definitely over 1500 lines of code. However, from next month I will start doing data science on my Atlas channel. It will be videos similar to my game dev stuff except for data science.
Also, I had to pause the shader series since Godot 4.3 is going to change visual shaders quite a bit; once that is out I will do an ultimate intro to shaders video where I cover everything.
Comments
In the 2d pokemon games, the player's movement is constrained to tiles on the tilemap grid. They can only move in the four cardinal directions, and can't stop between tiles. The games utilize this restriction to make interesting puzzles. I was just curious though!
FiestaSlim
2024-03-12 15:52:12 +0000 UTCwhat do you mean by tile-based movement? The player can just move around freely and is constrained by obstacles
Christian Koch
2024-03-12 15:15:23 +0000 UTCWill you be implementing the tile-based movement seen in the 2D pokemon games? Or will it be free movement?
FiestaSlim
2024-03-12 14:48:03 +0000 UTC