Publish a DD at a normal time? Check
Do all pending tasks before Monday? Check
This week has been short and long at the same time. I've been working late for several days so as not to drag it out.
I've been working all week on the tasks I set at the beginning of the week, so let's take it one at a time:
Achievements: New interface
It's about time the achievements interface was revamped and brought in line with the general LA interface.

It's interesting because thanks to this new interface and how the achievements now work (visual by images) I've saved about 1000 lines of code. The collateral damage is that I have to re-translate the whole interface and also that now the achievements will only be available in English (temporarily).

Although we are already used to see this interface I think the final result is refreshing.
I show you how the navigation works now:


Yes, now it works with scroll/drag.
Now all the sections except the summary have an image related to the achievement section that will change as we advance in our adventure or as we meet some requirements related to the achievements.
There are more details like for example now Hardmode achievements and fetishes will be added to the total achievements and will appear in the summary (except for the community section) among other things, but I'll leave that for the changelog, I don't want to bore you with all the details.
It has given me a lot of work in general but in the end, as I said the result is pretty good.
Leaving that aside, I've also been working on the new interactions with the places, and even though it's not what I had planned at first, I'm happy with the final result. I would have liked to do something more "cool" so to speak but the assets didn't help me too much to do what I had in mind... Luckily I had a plan b.

The changes have been made wherever there are doors.
And lastly, today I've been working on the new feature I've called "exploratory vision".

This icon will be available from the beginning of the game, although my idea was to make a mini-quest like the fast travel but it seemed a bit weird to do it this way. It's not for lack of ideas because I had thought it would be related to the lust power and Lisapi but in the end, I decided to make it available from the beginning as a base feature. But there's more to it, but for that, I have to explain how it works:
Clicking on the vision icon will show for a few seconds some icons that will show which things we can interact with.

Obviously, this is a test sample as I still have to align the icons so that they are displayed in the right place.
Simple, isn't it? So every time you are in a place you don't have to click everywhere to see what you can interact with.
It doesn't end there, because talking to Lisapi, in the Pussygrind section you can upgrade your vision up to a max of two times.
The first will mean that when using the vision if there is an exploration achievement in the place you are in, an icon will appear showing you the location of the object.

The second will make it so that when you are in a place where there is an exploration achievement it will automatically show up without the need to use the vision. Only the achievement icon will be displayed, making it much easier to identify exploration achievements.

Both of these upgrades are optional and come at a small cost.
I've decided to put it inside the Pussygrind because I plan to move the Pussygrind section so I don't overload Lisapi with so many options.
As for the rest of the work, this weekend I'm going to update my to-do list and plan Maria's level 4 which will be the first thing I'll work on next week. My idea is to work on Maria's levels first and then Tali's levels. I have to think everything through because Maria's level 4 will be through the main quest but Tali I don't know if I will do it through the main quest or free. It will depend on what I can think of to do in her levels.
See you on Monday!