SamSuka
Post Games
Post Games

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How to fight brilliant (and stupid) AI

Editor’s note: Hi Patreon subscribers. This week, I’m making all acts available to all listeners. The Patreon edition of the episode, however, is still early and ad-free. For context: My two guests participated on tight timelines and under special circumstances. And my essay was the conclusion of last week’s episode. As I finished the edit, I felt bad putting any of the acts behind the paywall. This won’t be the norm – frankly, I’ll need far more paid subscribers before the end of the year if I want to keep this my full-time focus – but for this week, it felt like the right decision. I hope you agree and don’t mind. And for real: thank you so much for your support. I don’t take it for granted.

The least I can do is share today's episode a little early! Hope you enjoy this behemoth!

This week on Post Games

Act 1: The five-year AI timeline that blew up my plans for the future

Act 2: What if AI is dumb, but we’re dumber

Bonus act: The year-long strike to protect video game voice actors from AI

An interview with Sarah Elmaleh, the  chair of the SAG-AFTRA Interactive Media Agreement Negotiating Committee 

Act 3: The news of the week

And another bonus act: An excerpt from the audiobook of Everything Must Go, Dorian Lynskey's non-fiction history of apocalyptic storytelling. The chapter: apocalyptic AI!

Image: Citizen Sleeper 2 (Jump Over the Age/Fellow Traveler)

Thank you for subscribing to Post Games on Patreon! You keep the show alive, get tons of cool stuff like my video series Video Games Journalism 101, and can listen to new episodes early!

Question for the comments

Next week's episode will give the video game industry and culture an annual physical. I'd love to hear your feelings on the current state of game culture, media, development, and any other aspect of the broader community!

Act 1: The five-year AI timeline that blew up my plans for the future

Act 2: What if AI is dumb, but we’re dumber

Bonus Act

Act 3: News of the Week

Everything Must Go

In January, author and journalist Dorian Lynskey published Everything Must Go, a non-fiction history of apocalyptic storytelling and how it evolved alongside science, politics, and culture over the past two centuries. An excerpt appears at the conclusion of this week's episode. You can find the full audiobook, ebook, and traditional book at your bookseller of choice.

Credit: Audio excerpted with permission of Penguin Random House Audio from EVERYTHING MUST GO by Dorian Lynskey, read by the author. © Dorian Lynskey ℗ 2025 Penguin Random House, LLC. All rights reserved. Buy here.

Free game of the week:

Confidential Killings demo - “A series of murders is shocking Hollywood! Use your detective skills: search the crime scene, find clues, solve the mystery. Who is pulling the strings behind these Confidential Killings?” Available on Steam and itch.io

Recommended via Warp Door

The week in video game links

What else I'm enjoying

Punk is for the children: My friend, music journalist Evan Minsker, compiled a playlist of punk rock music that you can enjoy with kids. After Evan split with Pitchfork, he founded the music newsletter See-Saw; it’s reliably a joy to find in my inbox.

I’m also deep in a nostalgic music loop. 

Also...

Christmas came early for Wes Anderson fans

Comments

I absolutely love the Frank Lantz interview, I want him on every episode, I want to know what he thinks about everything

Goositrous

Kittens Game! I am yelling at my phone! Kittens Game! It’s the best incremental game. It has no graphics. You are a kitten in the woods and you grow a society that eventually travels the stars.

Goositrous


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