SamSuka
OmegaVAM
OmegaVAM

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Small Preview, and more changes

Good news everyone! I have a very small preview showing off some of the things to expect from the new scene, and some more changes regarding the scene to discuss.

There is a lot of subtle smaller changes between this scene and my regular stuff, for example Lenore's eyes and where they look, the way she moves her head around, the handjob itself, is all more or less procedural now. This is done via some more plugins that I hadn't made use of previously, and some hand made functions.

There is a lot going off behind the scenes here with this small section as it is, and it's only going to become more complicated. For me, that is. I'm going to make the final product as accessible and easy to use as I possibly can for you guys. Also, ignore the on-screen buttons those are purely for development use. All buttons in the final product will be VR accessible!

Now, onto some of the new changes.

Changes to The Collection

From this point onwards, The Collection has been renamed to The Experience. The reason behind this is, after lots (and I mean lots) of experimenting and trying to make things work - it just isn't realistic in the current state of VirtAMate to have multiple characters be supported in a single scene. Not without a LOT of jumping through hoops just to get it to work only somewhat... so the big change is there will no longer be the option to change characters within the scene.

Instead, the plan is to create individual experiences with each of the characters. All sharing the same realism first mindset, with lots of randomicity in them. Each character, already existing and characters to come, will get their own Experience. This way not only does it mean the animations will work correctly, but I can also fine tune each experience to match their characters as closely as possible.

This means that if a character is meant to be dominant or submissive, playful, caring, etc, I can build their experience to match that much closer than I could if I was to combine them all into one. Which takes me into a new feature I'm going to be introducing, unique outfits. Each time you load up a character's experience, their mood for that session will be randomly generated. This decides the way they interact with you, the speeds and intensities, their outfit, the things they'll say, etc.

Each experience you share with a character will be different from the last.

I know some of you were probably looking forward to the ability to pick and choose your favourite characters, and it was maybe the highlight of the idea as a whole, but I assure you each character WILL get their own experience tailored specifically to them.

Thank you for your time, and I hope you enjoyed the preview! More to come in time.

Small Preview, and more changes

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