I'm currently working on basic Hit-Down-Rape and Grab-Resist-Rape sequences.
At the same time, I tried to make the weakest enemy of the game for that.
็งใฏ็พๅจใๅบๆฌ็ใชๆๆ-ๆฐ็ตถ-ใฌใคใใจใญใฃใใ-ๆตๆ-ใฌใคใใฎใทใผใฑใณในใซๅใ็ตใใงใใพใใ
ๅๆใซใใใฎใใใซใฒใผใ ใงๆใๅผฑใๆตใไฝใใใจใใพใใใ
์ ๋ ํ์ฌ ๊ธฐ๋ณธ์ ์ธ ํ๊ฒฉ-๊ธฐ์ -๊ฐ๊ฐ๊ณผ ์ก๊ธฐ-์ ํญ-๊ฐ๊ฐ ์ํ์ค๋ฅผ ์์ ์ค์ ๋๋ค.
๋์์ ์ด๋ฅผ ์ํด ๊ฒ์์์ ๊ฐ์ฅ ์ฝํ ์ ์ ๋ง๋ค๋ ค๊ณ ํ์ต๋๋ค.
Here are some rough animations for the "Zombie Bandit":
Idle
Attack
Grab (Move to Hold when hit)
Hold
(QTE test for escape, success -> escape, fail -> rape while conscious)
H animations will be varied by the directions of them.
(่ฑๅบใฎQTEใในใใๆๅโ่ฑๅบใๅคฑๆโๆ่ญใใใพใพใฌใคใ)
Hใฎใขใใกใผใทใงใณใฏๆนๅใซใใฃใฆๅคๅใใใ
(ํ์ถ ํ ์คํธ, ์ฑ๊ณต -> ํ์ถ, ์คํจ -> ์์์ด ์๋ ์ํ์์ ๊ฐ๊ฐ)
H ์ ๋๋ฉ์ด์ ์ ๋ฐฉํฅ์ ๋ฐ๋ผ ๋ฌ๋ผ์ง๋๋ค.
Wake H 1
Wake H 2
Fainted H 1
Fainted H 2
That zombie should be there!
ใใฎใพใณใใฏใใใใซใใใฏใใ ๏ผ
์ข๋น๊ฐ ์ ๊ธฐ ์์ด์ผ ํฉ๋๋ค!