SamSuka
CajunSpicyGames
CajunSpicyGames

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Rough anim for game dev

I'm currently working on basic Hit-Down-Rape and Grab-Resist-Rape sequences.

At the same time, I tried to make the weakest enemy of the game for that.


็งใฏ็พๅœจใ€ๅŸบๆœฌ็š„ใชๆ‰“ๆ’ƒ-ๆฐ—็ตถ-ใƒฌใ‚คใƒ—ใจใ‚ญใƒฃใƒƒใƒ-ๆŠตๆŠ—-ใƒฌใ‚คใƒ—ใฎใ‚ทใƒผใ‚ฑใƒณใ‚นใซๅ–ใ‚Š็ต„ใ‚“ใงใ„ใพใ™ใ€‚

ๅŒๆ™‚ใซใ€ใ“ใฎใŸใ‚ใซใ‚ฒใƒผใƒ ใงๆœ€ใ‚‚ๅผฑใ„ๆ•ตใ‚’ไฝœใ‚ใ†ใจใ—ใพใ—ใŸใ€‚


์ €๋Š” ํ˜„์žฌ ๊ธฐ๋ณธ์ ์ธ ํƒ€๊ฒฉ-๊ธฐ์ ˆ-๊ฐ•๊ฐ„๊ณผ ์žก๊ธฐ-์ €ํ•ญ-๊ฐ•๊ฐ„ ์‹œํ€€์Šค๋ฅผ ์ž‘์—… ์ค‘์ž…๋‹ˆ๋‹ค.

๋™์‹œ์— ์ด๋ฅผ ์œ„ํ•ด ๊ฒŒ์ž„์—์„œ ๊ฐ€์žฅ ์•ฝํ•œ ์ ์„ ๋งŒ๋“ค๋ ค๊ณ ํ–ˆ์Šต๋‹ˆ๋‹ค.


Here are some rough animations for the "Zombie Bandit":




Idle


Attack


Grab (Move to Hold when hit)


Hold

(QTE test for escape, success -> escape, fail -> rape while conscious)

H animations will be varied by the directions of them.

(่„ฑๅ‡บใฎQTEใƒ†ใ‚นใƒˆใ€ๆˆๅŠŸโ†’่„ฑๅ‡บใ€ๅคฑๆ•—โ†’ๆ„่ญ˜ใ‚ใ‚‹ใพใพใƒฌใ‚คใƒ—)

Hใฎใ‚ขใƒ‹ใƒกใƒผใ‚ทใƒงใƒณใฏๆ–นๅ‘ใซใ‚ˆใฃใฆๅค‰ๅŒ–ใ™ใ‚‹ใ€‚

(ํƒˆ์ถœ ํ…Œ์ŠคํŠธ, ์„ฑ๊ณต -> ํƒˆ์ถœ, ์‹คํŒจ -> ์˜์‹์ด ์žˆ๋Š” ์ƒํƒœ์—์„œ ๊ฐ•๊ฐ„)

H ์• ๋‹ˆ๋ฉ”์ด์…˜์€ ๋ฐฉํ–ฅ์— ๋”ฐ๋ผ ๋‹ฌ๋ผ์ง‘๋‹ˆ๋‹ค.

Wake H 1

Wake H 2


Fainted H 1

Fainted H 2


(frame embed)



That zombie should be there!

ใ‚ใฎใ‚พใƒณใƒ“ใฏใ‚ใใ“ใซใ„ใ‚‹ใฏใšใ ๏ผ

์ข€๋น„๊ฐ€ ์ €๊ธฐ ์žˆ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค!


Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev

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