SamSuka
roguelegend
roguelegend

patreon


New update



Your goggles will now show up on your head. This was the very important first step to allow unique 3D equipment appearances. With this in place I'll be going through the existing clothing and adding more cloth and hangy bits to make them pop a bit more. Also hats.



After some playtesting I decided that I didn't like the butcher table, since it either meant filling up your inventory with carcasses or carrying the table with you which doesn't feel "right." Now enemies won't automatically disappear when defeated, you'll need to go over and harvest them. Once you do you'll get resources just the same as if you butchered.



Some inventory tweaks and improvements for all my drag-and-droppers out there. You can now drag an item from an inventory slot out into the world and release to use it, so dragging and dropping a chair from inventory to world is a single click. This also means less accidental usage of items when dragging them around. Also, your starting inventory is bigger now.



Finally, I added a bunch more town names to the "don't care" button. About a million more.



Patch Notes (126)

* Goggles now show up on your head

* Removed Butcher and Carcasses, and critters no longer disappear when defeated. Instead you can harvest drops right from them without the need to use a butcher table

* You can now drag and drop items onto the world to use them in a single click, like dragging a table onto the ground to immediately place it

* Increased base inventory size in new games

* Added more secrets to the world

* Reduced stamina for watering

* console /ragdolltarget

* Changed some research requirements

* Added several million random town names

* Butterflies are a bit more common

* Added quest for downpayment

* Removed other metal compasses and added Magnetic Compass

* Made drills faster

* Added block highlighter for hammer to make it easier to see where you're aiming

* More research

* Added recipe to turn marble and sandstone into regular stone

* Added feedback for when items break

* Hiding quests will fade out the button/text

* Added indicator for climbing when in first person

* Added plant fibre model



Bug Fixes

* Fixed some wind issues in swamp

* Fixed drink animation on containers

* Using a container on yourself will now prompt to drink

* Fixed some drag and drop interaction issues

* Fixed some tools not showing up in collection screen when researched

* Removed some erroneous craft text from collection screen

* Fixed case where you wouldn't be able to place a block next to owned terrain

* Fixed a case where new towns wouldn't contain the right buildings

* Made wattle roof look a bit more consistent

* Fixed a case where characters wouldn't swing their weapon when attacking

* Fixed drill icon and several iron tool icons

* Fixed disembodied shadow in first person

* Fixed sleeping in first person

* Fixed cases where you wouldn't own the area above and below your house in new games

* Made you less likely to get stuck for a while when ragdolling

* Fixed an error message when moving stuff in inventory

* Fixed falling to death immediately after dying

* Fixed error while sneaking

* Fixed a case where hostile enemies wouldn't give up the chase

* Fixed greks being too aggressively culled by distance

* Fixed being unable to hit farm animals when friendliness toggled or by enemies

* Fixed a case where quest overlays wouldn't go away

* Will no longer try to drink from an empty container when right clicking

* Fixed an error when sneaking

* Fixed some cases where you wouldn't swing your weapon when attacking

* Fixed collider issue with glow bulb tree

* Fixed physics on Shipping Box

* Fixed case where you could use Shipping Box on property you didn't own

* You can now light your torch on sconces and re-light sconces with your torch

* Arrows will now take your height and crouching into account

* Fixed some cases where text would run off tooltips

* Fixed a visual bug with sliding on walls

* Should be much less likely to start climbing when you don't want to

* Critters will stop talking when it's fightin time

* Trees will now fall over based on your camera facing when chopped down

* Fixed sleep animation

* Multiple Villagers will no longer use the same piece of furniture

* Fixed some cases where objects falling into water wouldn't cause a splash of appropriate size

* Stopped wind from clipping through walls



More Creators