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Bonfireside Chat Appendix: Sekiro Endgame Responses (Part 2)

You all came out in force to respond to the endgame of Sekiro, and offer your wrapup thoughts on the game in general. So we decided to dedicate two Appendix episodes to airing your responses! Next week is another Musical Identity episode about the Bloodborne soundtrack, and we will be back in late October with the first episode of our Death's Gambit coverage.

Bonfireside Chat Appendix: Sekiro Endgame Responses (Part 2)

Comments

1) Thanks for saying I'm a pro Twitter follow Gary, that's sweet of you! 2) I agree that it's very common to look at faster combat and think it's better. Dark Souls 2 has the slowest attack speeds of any Souls game, and it does look unnatural compared against the other animations, but it does go a long way towards solving the subgenre's big, big issue with multi-enemy encounters. Until these games stop having enemy attacks pass through walls and other enemies, making the attack openings bigger is the best solution.

Sid Menon


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