SamSuka
duckfeedtv
duckfeedtv

patreon


Call and Response: WOFF Dispatch November 2019

Hello! The purpose of this post is to call for your questions and prompts for WOFF! Dispatch. Please leave your response as a comment on this post by the end of the day on Sunday, November 17.

We're looking for two kinds of things:

1. Suggestions for our long-form discussion prompt.

2. Q&A about the shows, behind the scenes details, and miscellaneous (including off-the-wall and off-topic questions). Ask us about games or other media, life in general... You name it.

One caveat we've given in the past: If the question is too personal or gross, we may dance around it and not give a direct answer.

We look forward to making this new kind of WOFF! episode together with you.

Comments

Most favorite and least favorite traditional Thanksgiving dishes?

Holland Hume

I've been re-listening to early WOFF, and I feel like Gary has really upped his jokesmithing over the past almost-decade. Gary, did you intentionally grow that, or is it just years of experience? Are there other podding skills you two intentionally worked to improve?

Samuel Anderson

Loved your D&D episode and I've wondered if y'all have thought of doing another episode about other table top games like Magic the Gathering or Betrayal at House on the Hill, etc?

Uncle64

Hey guys! It’s a bit current but I was wondering if you have gone in on the new Pokemon games? (Sword and Shield) In previous eps you’ve mentioned how you’re fans of the series so I was wondering if you’re “day one-ers” or whenever you get the chance for it.

Jake Fortier

also do you get a bump in downloads when you do this?

Kevin Fitzgerald

When you schedule games for WOFF or Adaptation Decay how much do you try to sync up with a relevant new release. (For example your Wolfenstein episode came out right about the time Wolfenstein Youngblood came out)

Kevin Fitzgerald

What would you tattoo on your co-host to drive them absolutely nuts? I'm talking a Mr Bear waking up with a Star Wars tattoo-like breakdown when they saw it: http://achewood.com/index.php?date=12192007

Sören Höglund

Hello, For those of us potentially thinking of jumping onto the WOFF! Executive Producer tier, what is the game pitching process like ? Like how many games would we have to pitch for both of you to pick from ? Do you have games that you both won't cover for WOFF ? Of the games covered so far from the Executive Producer tier, were a lot of them games you would have eventually covered down the line on the show ? Which picks weren't on your radar for the show ?

Anh-Tu

Can you think of something more boring than a video game protagonist called Jake or Alex? This is not a rhetorical question. x

Lewis Shaw

One of my favorite aspects of the Souls games is how they are unafraid of being silly. A random chuckle is a great way to break up games that are infamous for frustrating sections of difficulty. I know that you also appreciate these moments and bring them up as they appear, but why has no one brought up the ragdoll corpses? It's one of my favorite parts of the games in general, and goofily wading through dead foes and rolling to try to launch them down a flight of stairs has given me a lot of much needed levity in a challenging series. I hope other people find this amusing, and I will consent that I now understand the historical amount of Dark Souls 2 hate, but only because it is the only Souls game to remove ragdoll physics from enemy corpses. Thank you for the laughs and please keep them coming!

Jared Mogen

Hello gentlemen! First things first, I wanna say it was a joy and an honor to be able to meet you guys at Portland Retro Gaming Expo, and I enjoyed your panel greatly. You guys are the first, and so far only, folks that I support on Patreon. Now, one might wonder why me, a guy who loves anime, thinks Bloodborne is the best title From has released, and whose favorite game is Chrono Trigger, would choose Duckfeed as my favorite podcast. Well the first part of that answer is simply that I think you guys are very funny and seem to have a good time. The second, and far more important reason is that you guys have really helped me become more “woke” as a person. You guys present wokeness in a manner that, to me, is both very succinct and funny In an enlightening way. While I don’t think that I was generally a shit head in the past, you guys have definitely helped make me more aware of my beliefs as a person who would like to be decent. In your own way, you guys have helped me take steps toward what I hope is a lifelong quest to be a better person today than I was yesterday, which is ultimately far far more valuable to me than whether or not you share my opinions on which bloob-ti-bloops are best on the vidja game machine. So thank you very much good sirs. Now, as for my question, I’ll make that quick. As a person who considers themself creative, I often struggle with world building in the fictions I create. I don’t have trouble coming up with ideas, I have trouble deciding when I have too much detail. Do either of you have any thoughts on when world building goes too far and the setting becomes suffocating rather than intriguing? When does it give enough information, or too little, and can you guys cite any examples that come to mind from any form of media? Thank you, and take care. PS Kole is right about Final Fantasy 12. It’s so good dammit!

Ghoulblin

(Greg here). Recently a YouTuber who I really like posted the following video about what it's like to be a an 'old gamer'. I'm older then he is -- he's 38 and I'm 43 -- and I agree a thousand percent with what he said in the video. I realize you guys are on the younger side, so I was very curious to hear your thoughts and opinions about the points raised in the video. Thanks in advance! https://youtu.be/ZhDvYhR_K5c

Greg Polander

If Gretta and Pocket get married, would that make the two of you brothers? How do you think this will effect the network?

MrReciprocity

Do either of you have “want to love” series/franchises that had great early entries and now just keep churning out disappointing sequels? For me, it’s Aliens, Terminator, likely the new Star Wars film, etc. And have you seen any of these rebound back into your good graces? I’ve heard some good buzz about the new Star Wars game, though I haven’t played it yet, and there’s always a chance that J.J. Abrams will stick the landing with this last one.

Mark Mahler

My example being Singapore btw!

Jon Cheetham

Are there any real life locations (past, present or in an imagined future) that you've been really excited visiting in digital form in a game, or have always wanted to see?

Jon Cheetham

Fromsoft offers to make NPCs in your likenesses and include them in Elden Rings and you are allowed to pick who/what/where you are. What do you pick?

David

What songs are inextricably tied to exes, breakups, or rough times and are now impossibly hard to listen to? Donnie and Joe Emerson's 'Baby', the entirety of Sam Cooke, Al Green, and Sly and the Family Stone for me!

Lewis Shaw

Also, who would win in a fight? Let's say fight club rules: bare-knuckle, no shirts no shoes, first one to tap out loses.

Matt Bixler! Hello!

How much data about the show do you guys take in (listener numbers, responses, "engagement" for want of a less poisoned term) and how much does it factor into what you do with the show?

Matt Bixler! Hello!

So sort of a two part question but me being someone who is playing DnD for the first time, do you have any pointers or tips? I’m having a hard time getting out of the mind set that it’s a competitive board game I have to win. Secondly what are the best (or your favorite) video games that give a similar feeling to the tabletop experience?

Shawn Dorsey

I haven’t had the chance to play it myself yet, but a central controversy around the reception of Death Stranding seems to be about whether the game is fun or not, especially in its opening hours. Some are saying it’s an overly expository slog, but others are defending the frustration, tedium, and discomfort as part of the greater artistic experience. What do you think about the idea of a game purposefully eliciting unconventional or difficult emotions (like frustration, discomfort, or grief) for the sake of a more nuanced aesthetic experience? I’ve been thinking about this lately, and I wonder if games, as an interactive medium, have more potential for exploring those kinds of feelings in a narrative context than film or literature, simply because the player is more directly involved in the experience. I’m curious to hear your thoughts on this, especially because mechanical satisfaction was a big talking point on the horror dispatch last month!

Joe Mecham

Do you guys deal with pain/strain on your hands from playing so many games for the show? If so, how do you deal with it?

Andrew

I pick Agent 47 >_>;;;;;;;

CoalmineCanary

What's the absolute WORST part (or parts) of one of (or a few of) your favorite games?

Andrew T

Having Human Revolution this month allows me to ask a question that's been hanging around in the back of my mind; What makes a game qualify as a immersive sim/vent crawler/0451? Now, I think that sometimes people can get hung up on genre definitions, but what are the markers of this particular kind of game?

Jonathan Scratch

I'd like to hear you talk about what you want in puzzles in a video game--I feel like I've got a good grasp of what you both _don't_ like at this point, but I'd be interested in hearing what you consider strong puzzle design.

Zack Handlen

Just a fun one, but in what what ways does music help or hinder a game? I'm thinking of everything from sparse musical scores like with Fromsoft games, to the dynamic scores of things like Untitled Goose Game, to the much maligned I Am the Wind from Symphony of the Night. And what are the moments that best require no music?

Markus Blomer

Often times a theme that comes up in the show is that above all else, the way a game plays has to be fun, and that good story and theming doesn't make up for gameplay that isn't enjoyable (see Psychonauts, Night in the Woods for example). How does this relate to games that are praised often, but are also known for their less than ideal "play?" For example, Silent Hill 2 and Planescape: Torment, games which are considered masterpieces by general discourse, but are also known for their below average gameplay. Not meant to be a gotcha, just curious to hear your thoughts! Thanks all! Love your shows!

Billy Eshleman

What is the most kinesthetically pleasing mechanic you’ve encountered in a game? I’d pick Spider-Man’s web swinging on PS4, but I’d love to hear your thoughts.

Doug Lief

Quickie!! Character you love more: JC or Geralt?

Andrew F


More Creators