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Watch Out for Fireballs! 287: Devil May Cry (Premium)

Big thanks to Moonborne! Though it has some early installment clunk, it's not that often that we get to play what is arguably (please don't argue with us) the first of a genre. Does it hold up? Does the devil cry? Does Dante get to 2nd base with someone who looks like his mom? Find out!

Watch Out for Fireballs! 287: Devil May Cry (Premium)

Comments

Jackpot!

Velkas consort 93

ones in which you get paid

Ronald MacDonald

Eek, I posted in the wrong thread? Sorry https://frinkiac.com/meme/S09E19/128410.jpg?b64lines=SVQnUyBNWQogRklSU1QgREFZLiA=

Phil K

Thank you. I'm glad it was there for at least someone.

Duckfeed.tv

This is a good question for our next dispatch! Keep an eye out for the post.

Duckfeed.tv

What a great, and strangely Freudian, episode. I loved DMC as a kid. It hit me at just the right time (16), and I poured hours into it. I have memories of playing Dante Must Die mode and feeling an intense drive towards mastery. In particular, the boss fights - when I wasn't dying - were thrilling and had me feeling like some sort of martial genius; a melding of avatar and player that I think exemplified a high of gaming. That said, I think your dichotomy about players who strive for mastery through repetition as opposed to moving towards novelty is an interesting one. You discussed it as if it was about the type of person (with Gary clearly putting himself on the novelty side of things). I wonder, though, if there are factors about individual games and life circumstances that can move us one way or another. I don't know that today (employed as I am) I would have put as much time into dying, restarting, repeating, practicing moves, and doing all of the little things it took to master DMC. I also suspect that some games are structured in ways that push players to desire skill building for its own sake. A Banjo Kazooie collect-a-thon didn't have me chomping at the bit to master double jumps, but I spent hours in Yoshi's Island perfecting my egg-bank shots, regardless of in game reward. Do you think there are styles of game design that lend themselves to players striving for mastery? What are some games that have such design?

Phil K

Hah - that Torchbearer joke brightened my day.

JC


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