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Watch Out for Fireballs! 294: Doom 3 (Premium)

Doom 3 was a controversial game, but its only real sin is not being Doom 2 or Doom 2016. Released in 2004 and coinciding with an identity crisis at id Software, this is a retelling of the original Doom story, but with very different gameplay. It more closely resembles the spectacle corridor shooters that were popular at the time, inspired by the success of Half-Life. It's dark and spooky. The pace is more deliberate. These are all problems if what you want is the kind of twitch action you'd find in earlier shooters... but we think Doom 3, warts and all, is worthy of attention.

EDIT: I forgot to include a special remix of our theme song, provided by Gwen May!

Watch Out for Fireballs! 294: Doom 3 (Premium)

Comments

Oh hey I just realized Adam made the same comment ^_^

Mike Suskie

I always felt that a good compromise w/r/t the flashlight system would be that, say, you could only use your pistol at the same time. Limiting your combat capabilities in exchange for visibility is an interesting idea, I just think taking your combat capabilities away ENTIRELY is what drove a lot of people (myself included) to hate the system. I get that it seems like pedantry when players complain that the character can't use a weapon and a flashlight simultaneously, but the broader point is that the original version of the game just felt cheap in a lot of ways.

Mike Suskie

I mentioned this in the slack, but I feel that if the flashlight was a button you held down to pull out, it would 100% make playing in the dark fun. Left trigger/RMB pulls out flashlight. If you have a one handed weapon like the pistol, you can hold both at the same time. I think that would be a lot of fun, would be much more playable than toggling through weapons, and would keep the firepower/visibility tradeoff in place.

Adam Bucceri

Man, I don't think I've had a bigger 180/reality check than when Kole compared Doom 3 to F.E.A.R. I played Doom 3 back when it first came out, and I bailed on it because the encounter design felt so rote - also, haunted houses are basically not a thing in Finland, so when the monster closets open, I can't imagine shooting a fail-clown teenager in the face. It wasn't Doom, it wasn't System Sshock, it wasn't HalfLlife - but between ya'll and following the New Blood crew's shotgun arguments on twitter, I was ready to give Doom 3 another shot - and then you had to compare it to F.E.A.R. The parts you remember is about 15% of it? Come on. The canned we watched Ringu/Dark Water is the worst part, the fluid firefights where the FX was sourced from the Hard-Boiled tea house scene is everything else, and it is fucking great.

Sören Höglund


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